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| 2004 | ||
|---|---|---|
| 2 | Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek: Realtime Ray Tracing for Current and Future Games. GI Jahrestagung (1) 2004: 149-153 | |
| 2002 | ||
| 1 | EE | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek: Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88 |
| 1 | Carsten Benthin | [1] |
| 2 | Daniel Pohl | [2] |
| 3 | Jörg Schmittler | [2] |
| 4 | Philipp Slusallek | [1] [2] |
| 5 | Christian Vogelgsang | [2] |
| 6 | Ingo Wald | [1] |