2004 | ||
---|---|---|
2 | Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek: Realtime Ray Tracing for Current and Future Games. GI Jahrestagung (1) 2004: 149-153 | |
2002 | ||
1 | EE | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek: Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88 |
1 | Carsten Benthin | [1] |
2 | Daniel Pohl | [2] |
3 | Jörg Schmittler | [2] |
4 | Philipp Slusallek | [1] [2] |
5 | Christian Vogelgsang | [2] |
6 | Ingo Wald | [1] |