2004 |
9 | EE | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
Interactive ray tracing of free-form surfaces.
Afrigraph 2004: 99-106 |
2003 |
8 | EE | Ingo Wald,
Carsten Benthin,
Andreas Dietrich,
Philipp Slusallek:
Interactive Ray Tracing on Commodity PC Clusters.
Euro-Par 2003: 499-508 |
7 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Distributed Interactive Ray Tracing of Dynamic Scenes.
IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 |
6 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek:
Interactive Global Illumination in Complex and Highly Occluded Environments.
Rendering Techniques 2003: 74-81 |
5 | EE | Carsten Benthin,
Ingo Wald,
Philipp Slusallek:
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum 22(3): 621-631 (2003) |
2002 |
4 | EE | Carsten Benthin,
Tim Dahmen,
Ingo Wald,
Philipp Slusallek:
Interactive headlight simulation: a case study of interactive distributed ray tracing.
EGPGV 2002: 83-88 |
3 | | Ingo Wald,
Carsten Benthin,
Philipp Slusallek,
Thomas Kollig,
Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing.
Rendering Techniques 2002: 15-24 |
2001 |
2 | | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Distributed Ray Tracing of Highly Complex Models.
Rendering Techniques 2001: 277-288 |
1 | | Ingo Wald,
Philipp Slusallek,
Carsten Benthin,
Markus Wagner:
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum 20(3): (2001) |