2005 |
11 | EE | Ingo Scholz,
Christian Vogelgsang,
Joachim Denzler,
Heinrich Niemann:
Dynamic Light Field Reconstruction and Rendering for Multiple Moving Objects.
MVA 2005: 184-188 |
2004 |
10 | EE | Hendrik Kiick,
Wolfgang Heidrich,
Christian Vogelgsang:
Shape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach.
CRV 2004: 76-83 |
9 | | Jörg Schmittler,
Daniel Pohl,
Tim Dahmen,
Christian Vogelgsang,
Philipp Slusallek:
Realtime Ray Tracing for Current and Future Games.
GI Jahrestagung (1) 2004: 149-153 |
8 | | Manfred Ernst,
Christian Vogelgsang,
Günther Greiner:
Stack Implementation on Programmable Graphics Hardware.
VMV 2004: 255-262 |
2003 |
7 | | Michael Scheuering,
Ulf Labsik,
Christian Vogelgsang,
Günther Greiner:
Fusion von Freihand-Videosequenzen mit triangulierten Oberflächen zur 3D-Szenenexploration in der Medizin.
SimVis 2003: 259-270 |
6 | | Christian Vogelgsang,
Günther Greiner:
Interactive Range Map Rendering with Depth Interval Texture Slicing.
VMV 2003: 477-484 |
5 | EE | Carsten Dachsbacher,
Christian Vogelgsang,
Marc Stamminger:
Sequential point trees.
ACM Trans. Graph. 22(3): 657-662 (2003) |
2002 |
4 | EE | Hendrik Kueck,
Christian Vogelgsang,
Günther Greiner:
Simulation and Rendering of Liquid Foams.
Graphics Interface 2002: 81-88 |
3 | | Christian Vogelgsang,
Ingo Scholz,
Günther Greiner,
Heinrich Niemann:
lgf3 - A Versatile Framework for Vision and Image-Based Rendering Applications.
VMV 2002: 257-264 |
2001 |
2 | EE | Hartmut Schirmacher,
Christian Vogelgsang,
Hans-Peter Seidel,
Günther Greiner:
Efficient Free Form Light Field Rendering.
VMV 2001: 249-256 |
2000 |
1 | | Christian Vogelgsang,
Benno Heigl,
Günther Greiner,
Heinrich Niemann:
Automatic Image-Based Scene Model Acquisition and Visualization.
VMV 2000: 189-198 |