2009 |
35 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere:
Design influence on social play in distributed exertion games.
CHI 2009: 1539-1548 |
34 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere:
The mousegrip.
CHI Extended Abstracts 2009: 3199-3204 |
33 | EE | Florian Mueller,
Stefan Agamanolis,
Martin R. Gibbs,
Frank Vetere:
Remote impact: shadowboxing over a distance.
CHI Extended Abstracts 2009: 3531-3532 |
32 | EE | David A. Harley,
Sri H. Kurniawan,
Geraldine Fitzpatrick,
Frank Vetere:
Age matters: bridging the generation gap through technology-mediated interaction.
CHI Extended Abstracts 2009: 4799-4802 |
31 | EE | Frank Vetere,
Hilary Davis,
Martin R. Gibbs,
Steve Howard:
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play.
Int. J. Hum.-Comput. Stud. 67(2): 165-178 (2009) |
2008 |
30 | | LeMai Nguyen,
Graeme G. Shanks,
Frank Vetere,
Steve Howard:
The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context.
CDM 2008: 139-149 |
29 | EE | Tuck Wah Leong,
Steve Howard,
Frank Vetere:
Choice: abidcating or exercising?
CHI 2008: 715-724 |
28 | EE | Florian Mueller,
Stefan Agamanolis,
Martin R. Gibbs,
Frank Vetere:
Remote impact: shadowboxing over a distance.
CHI Extended Abstracts 2008: 2291-2296 |
27 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere:
Taxonomy of exertion games.
OZCHI 2008: 263-266 |
26 | EE | Hilary Davis,
Frank Vetere,
Shawn Ashkanasy,
Gavin Dyson,
Penelope Schofield,
Kate Thompson,
Giselle Withers,
David Thomas:
Towards social connection for young people with cancer.
OZCHI 2008: 319-322 |
25 | EE | Florian Mueller,
Stefan Agamanolis,
Frank Vetere,
Martin R. Gibbs:
Remote impact: shadowboxing over a distance.
SIGGRAPH Posters 2008: 94 |
24 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere,
Stefan Agamanolis:
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.
Computers in Entertainment 6(3): (2008) |
2007 |
23 | EE | Frank Feltham,
Frank Vetere,
Stephan Wensveen:
Designing tangible artefacts for playful interactions and dialogues.
DPPI 2007: 61-75 |
22 | EE | Shawn Ashkanasy,
Peter Benda,
Frank Vetere:
Happy coincidences in designing for social connectedness and play through opportunistic image capture.
DUX 2007: 4 |
21 | EE | Hilary Davis,
Mikael B. Skov,
Malthe Stougaard,
Frank Vetere:
Virtual box: supporting mediated family intimacy through virtual and physical play.
OZCHI 2007: 151-159 |
20 | EE | Florian Mueller,
Stefan Agamanolis,
Frank Vetere,
Martin R. Gibbs:
Brute force as input for networked gaming.
OZCHI 2007: 167-170 |
19 | EE | Connor Graham,
Mark Rouncefield,
Martin R. Gibbs,
Frank Vetere,
Keith Cheverst:
How probes work.
OZCHI 2007: 29-37 |
18 | EE | Frank Vetere,
Frank Feltham:
Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin.
Personal and Ubiquitous Computing 11(5): 335-337 (2007) |
2006 |
17 | EE | Frank Vetere,
Hilary Davis,
Martin R. Gibbs,
Peter Francis,
Steve Howard:
A magic box for understanding intergenerational play.
CHI Extended Abstracts 2006: 1475-1480 |
16 | EE | Tuck Wah Leong,
Frank Vetere,
Steve Howard:
Randomness as a resource for design.
Conference on Designing Interactive Systems 2006: 132-139 |
15 | EE | Frank Vetere,
Mark Nolan,
Raihaan Abdool Raman:
Distributed hide-and-seek.
OZCHI 2006: 325-328 |
2005 |
14 | EE | Frank Vetere,
Martin R. Gibbs,
Jesper Kjeldskov,
Steve Howard,
Florian Mueller,
Sonja Pedell,
Karen Mecoles,
Marcus Bunyan:
Mediating intimacy: designing technologies to support strong-tie relationships.
CHI 2005: 471-480 |
13 | EE | Florian Mueller,
Frank Vetere,
Martin R. Gibbs,
Jesper Kjeldskov,
Sonja Pedell,
Steve Howard:
Hug over a distance.
CHI Extended Abstracts 2005: 1673-1676 |
12 | EE | Sonja Pedell,
Frank Vetere:
Picture scenarios for representing use context in design.
CHINZ 2005: 17-18 |
11 | EE | Sonja Pedell,
Frank Vetere:
Visualizing use context with picture scenarios in the design process.
Mobile HCI 2005: 271-274 |
10 | EE | Sofia Pardo,
Frank Vetere,
Steve Howard:
Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design.
OZCHI 2005 |
9 | EE | Tuck Wah Leong,
Frank Vetere,
Steve Howard:
The serendipity shuffle.
OZCHI 2005 |
8 | EE | Elizabeth Hartnell-Young,
Frank Vetere:
Lifeblog: A New Concept in Mobile Learning?
WMTE 2005: 174-178 |
7 | EE | Jesper Kjeldskov,
Connor Graham,
Sonja Pedell,
Frank Vetere,
Steve Howard,
S. Balbo,
J. Davies:
Evaluating the usability of a mobile guide: the influence of location, participants and resources.
Behaviour & IT 24(1): 51-65 (2005) |
2004 |
6 | EE | Shirlina Po,
Steve Howard,
Frank Vetere,
Mikael B. Skov:
Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap.
Mobile HCI 2004: 49-60 |
2003 |
5 | | Frank Vetere,
Steve Howard:
Layering a Minimal Interface.
INTERACT 2003 |
2002 |
4 | EE | Jenny M. Carroll,
Steve Howard,
Frank Vetere,
Jane Peck,
John Murphy:
Just What Do the Youth of Today Want? Technology Appropriation by Young People.
HICSS 2002: 131 |
2000 |
3 | | Frank Vetere,
Steve Howard:
Prior Knowledge and Redundant Multimedia.
IEEE International Conference on Multimedia and Expo (II) 2000: 605- |
1997 |
2 | | Frank Vetere,
Steve Howard,
Ying K. Leung:
A Multimedia Interaction Space.
INTERACT 1997: 205-211 |
1 | | Frank Vetere:
Redundancy in Multimedia Systems.
INTERACT 1997: 648-650 |