2009 | ||
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35 | EE | Florian Mueller, Martin R. Gibbs, Frank Vetere: Design influence on social play in distributed exertion games. CHI 2009: 1539-1548 |
34 | EE | Florian Mueller, Martin R. Gibbs, Frank Vetere: The mousegrip. CHI Extended Abstracts 2009: 3199-3204 |
33 | EE | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2009: 3531-3532 |
32 | EE | David A. Harley, Sri H. Kurniawan, Geraldine Fitzpatrick, Frank Vetere: Age matters: bridging the generation gap through technology-mediated interaction. CHI Extended Abstracts 2009: 4799-4802 |
31 | EE | Frank Vetere, Hilary Davis, Martin R. Gibbs, Steve Howard: The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. Int. J. Hum.-Comput. Stud. 67(2): 165-178 (2009) |
2008 | ||
30 | LeMai Nguyen, Graeme G. Shanks, Frank Vetere, Steve Howard: The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context. CDM 2008: 139-149 | |
29 | EE | Tuck Wah Leong, Steve Howard, Frank Vetere: Choice: abidcating or exercising? CHI 2008: 715-724 |
28 | EE | Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2008: 2291-2296 |
27 | EE | Florian Mueller, Martin R. Gibbs, Frank Vetere: Taxonomy of exertion games. OZCHI 2008: 263-266 |
26 | EE | Hilary Davis, Frank Vetere, Shawn Ashkanasy, Gavin Dyson, Penelope Schofield, Kate Thompson, Giselle Withers, David Thomas: Towards social connection for young people with cancer. OZCHI 2008: 319-322 |
25 | EE | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Remote impact: shadowboxing over a distance. SIGGRAPH Posters 2008: 94 |
24 | EE | Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis: Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Computers in Entertainment 6(3): (2008) |
2007 | ||
23 | EE | Frank Feltham, Frank Vetere, Stephan Wensveen: Designing tangible artefacts for playful interactions and dialogues. DPPI 2007: 61-75 |
22 | EE | Shawn Ashkanasy, Peter Benda, Frank Vetere: Happy coincidences in designing for social connectedness and play through opportunistic image capture. DUX 2007: 4 |
21 | EE | Hilary Davis, Mikael B. Skov, Malthe Stougaard, Frank Vetere: Virtual box: supporting mediated family intimacy through virtual and physical play. OZCHI 2007: 151-159 |
20 | EE | Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force as input for networked gaming. OZCHI 2007: 167-170 |
19 | EE | Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst: How probes work. OZCHI 2007: 29-37 |
18 | EE | Frank Vetere, Frank Feltham: Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin. Personal and Ubiquitous Computing 11(5): 335-337 (2007) |
2006 | ||
17 | EE | Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard: A magic box for understanding intergenerational play. CHI Extended Abstracts 2006: 1475-1480 |
16 | EE | Tuck Wah Leong, Frank Vetere, Steve Howard: Randomness as a resource for design. Conference on Designing Interactive Systems 2006: 132-139 |
15 | EE | Frank Vetere, Mark Nolan, Raihaan Abdool Raman: Distributed hide-and-seek. OZCHI 2006: 325-328 |
2005 | ||
14 | EE | Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan: Mediating intimacy: designing technologies to support strong-tie relationships. CHI 2005: 471-480 |
13 | EE | Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard: Hug over a distance. CHI Extended Abstracts 2005: 1673-1676 |
12 | EE | Sonja Pedell, Frank Vetere: Picture scenarios for representing use context in design. CHINZ 2005: 17-18 |
11 | EE | Sonja Pedell, Frank Vetere: Visualizing use context with picture scenarios in the design process. Mobile HCI 2005: 271-274 |
10 | EE | Sofia Pardo, Frank Vetere, Steve Howard: Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design. OZCHI 2005 |
9 | EE | Tuck Wah Leong, Frank Vetere, Steve Howard: The serendipity shuffle. OZCHI 2005 |
8 | EE | Elizabeth Hartnell-Young, Frank Vetere: Lifeblog: A New Concept in Mobile Learning? WMTE 2005: 174-178 |
7 | EE | Jesper Kjeldskov, Connor Graham, Sonja Pedell, Frank Vetere, Steve Howard, S. Balbo, J. Davies: Evaluating the usability of a mobile guide: the influence of location, participants and resources. Behaviour & IT 24(1): 51-65 (2005) |
2004 | ||
6 | EE | Shirlina Po, Steve Howard, Frank Vetere, Mikael B. Skov: Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap. Mobile HCI 2004: 49-60 |
2003 | ||
5 | Frank Vetere, Steve Howard: Layering a Minimal Interface. INTERACT 2003 | |
2002 | ||
4 | EE | Jenny M. Carroll, Steve Howard, Frank Vetere, Jane Peck, John Murphy: Just What Do the Youth of Today Want? Technology Appropriation by Young People. HICSS 2002: 131 |
2000 | ||
3 | Frank Vetere, Steve Howard: Prior Knowledge and Redundant Multimedia. IEEE International Conference on Multimedia and Expo (II) 2000: 605- | |
1997 | ||
2 | Frank Vetere, Steve Howard, Ying K. Leung: A Multimedia Interaction Space. INTERACT 1997: 205-211 | |
1 | Frank Vetere: Redundancy in Multimedia Systems. INTERACT 1997: 648-650 |