dblp.uni-trier.dewww.uni-trier.de

Martin R. Gibbs

List of publications from the DBLP Bibliography Server - FAQ
Coauthor Index - Ask others: ACM DL/Guide - CiteSeer - CSB - Google - MSN - Yahoo

2009
22EEFlorian Mueller, Martin R. Gibbs, Frank Vetere: Design influence on social play in distributed exertion games. CHI 2009: 1539-1548
21EEFlorian Mueller, Martin R. Gibbs, Frank Vetere: The mousegrip. CHI Extended Abstracts 2009: 3199-3204
20EEFlorian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2009: 3531-3532
19EEFrank Vetere, Hilary Davis, Martin R. Gibbs, Steve Howard: The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. Int. J. Hum.-Comput. Stud. 67(2): 165-178 (2009)
2008
18EEFlorian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere: Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2008: 2291-2296
17EEFlorian Mueller, Martin R. Gibbs, Frank Vetere: Taxonomy of exertion games. OZCHI 2008: 263-266
16EEFlorian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Remote impact: shadowboxing over a distance. SIGGRAPH Posters 2008: 94
15EEFlorian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis: Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Computers in Entertainment 6(3): (2008)
2007
14EEFlorian Mueller, Martin R. Gibbs: Building a table tennis game for three players. Advances in Computer Entertainment Technology 2007: 179-182
13EEFlorian Mueller, Martin R. Gibbs: A physical three-way interactive game based on table tennis. IE 2007: 18
12EEGreg Wadley, Martin R. Gibbs, Peter Benda: Speaking in character: using voice-over-IP to communicate within MMORPGs. IE 2007: 24
11EEFlorian Mueller, Martin R. Gibbs: Evaluating a distributed physical leisure game for three players. OZCHI 2007: 143-150
10EEFlorian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs: Brute force as input for networked gaming. OZCHI 2007: 167-170
9EEConnor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst: How probes work. OZCHI 2007: 29-37
2006
8EEFrank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard: A magic box for understanding intergenerational play. CHI Extended Abstracts 2006: 1475-1480
7EEFlorian Mueller, Martin R. Gibbs: A table tennis game for three players. OZCHI 2006: 321-324
2005
6EEFrank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan: Mediating intimacy: designing technologies to support strong-tie relationships. CHI 2005: 471-480
5EEFlorian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard: Hug over a distance. CHI Extended Abstracts 2005: 1673-1676
4EEChristopher Ruggles, Greg Wadley, Martin R. Gibbs: Online Community Building Techniques Used by Video Game Developers. ICEC 2005: 114-125
3EEGreg Wadley, Martin R. Gibbs, Kevin Hew: Factors influencing users' decisions to adopt voice communication in online console games. IJAMC 1(1): 41-58 (2005)
2004
2EEMartin R. Gibbs, Kevin Hew, Greg Wadley: Social Translucence of the Xbox Live Voice Channel. ICEC 2004: 377-385
2003
1EEReeva M. Lederman, Graeme G. Shanks, Martin R. Gibbs: Meeting privacy obligations: the implications for information systems development. ECIS 2003

Coauthor Index

1Stefan Agamanolis [10] [15] [16] [18] [20]
2Peter Benda [12]
3Marcus Bunyan [6]
4Keith Cheverst [9]
5Hilary Davis [8] [19]
6Peter Francis [8]
7Connor Graham [9]
8Kevin Hew [2] [3]
9Steve Howard [5] [6] [8] [19]
10Jesper Kjeldskov [5] [6]
11Reeva M. Lederman [1]
12Karen Mecoles [6]
13Florian Mueller [5] [6] [7] [10] [11] [13] [14] [15] [16] [17] [18] [20] [21] [22]
14Sonja Pedell [5] [6]
15Mark Rouncefield [9]
16Christopher Ruggles [4]
17Graeme G. Shanks [1]
18Frank Vetere [5] [6] [8] [9] [10] [15] [16] [17] [18] [19] [20] [21] [22]
19Greg Wadley [2] [3] [4] [12]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)