2009 |
22 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere:
Design influence on social play in distributed exertion games.
CHI 2009: 1539-1548 |
21 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere:
The mousegrip.
CHI Extended Abstracts 2009: 3199-3204 |
20 | EE | Florian Mueller,
Stefan Agamanolis,
Martin R. Gibbs,
Frank Vetere:
Remote impact: shadowboxing over a distance.
CHI Extended Abstracts 2009: 3531-3532 |
19 | EE | Frank Vetere,
Hilary Davis,
Martin R. Gibbs,
Steve Howard:
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play.
Int. J. Hum.-Comput. Stud. 67(2): 165-178 (2009) |
2008 |
18 | EE | Florian Mueller,
Stefan Agamanolis,
Martin R. Gibbs,
Frank Vetere:
Remote impact: shadowboxing over a distance.
CHI Extended Abstracts 2008: 2291-2296 |
17 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere:
Taxonomy of exertion games.
OZCHI 2008: 263-266 |
16 | EE | Florian Mueller,
Stefan Agamanolis,
Frank Vetere,
Martin R. Gibbs:
Remote impact: shadowboxing over a distance.
SIGGRAPH Posters 2008: 94 |
15 | EE | Florian Mueller,
Martin R. Gibbs,
Frank Vetere,
Stefan Agamanolis:
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.
Computers in Entertainment 6(3): (2008) |
2007 |
14 | EE | Florian Mueller,
Martin R. Gibbs:
Building a table tennis game for three players.
Advances in Computer Entertainment Technology 2007: 179-182 |
13 | EE | Florian Mueller,
Martin R. Gibbs:
A physical three-way interactive game based on table tennis.
IE 2007: 18 |
12 | EE | Greg Wadley,
Martin R. Gibbs,
Peter Benda:
Speaking in character: using voice-over-IP to communicate within MMORPGs.
IE 2007: 24 |
11 | EE | Florian Mueller,
Martin R. Gibbs:
Evaluating a distributed physical leisure game for three players.
OZCHI 2007: 143-150 |
10 | EE | Florian Mueller,
Stefan Agamanolis,
Frank Vetere,
Martin R. Gibbs:
Brute force as input for networked gaming.
OZCHI 2007: 167-170 |
9 | EE | Connor Graham,
Mark Rouncefield,
Martin R. Gibbs,
Frank Vetere,
Keith Cheverst:
How probes work.
OZCHI 2007: 29-37 |
2006 |
8 | EE | Frank Vetere,
Hilary Davis,
Martin R. Gibbs,
Peter Francis,
Steve Howard:
A magic box for understanding intergenerational play.
CHI Extended Abstracts 2006: 1475-1480 |
7 | EE | Florian Mueller,
Martin R. Gibbs:
A table tennis game for three players.
OZCHI 2006: 321-324 |
2005 |
6 | EE | Frank Vetere,
Martin R. Gibbs,
Jesper Kjeldskov,
Steve Howard,
Florian Mueller,
Sonja Pedell,
Karen Mecoles,
Marcus Bunyan:
Mediating intimacy: designing technologies to support strong-tie relationships.
CHI 2005: 471-480 |
5 | EE | Florian Mueller,
Frank Vetere,
Martin R. Gibbs,
Jesper Kjeldskov,
Sonja Pedell,
Steve Howard:
Hug over a distance.
CHI Extended Abstracts 2005: 1673-1676 |
4 | EE | Christopher Ruggles,
Greg Wadley,
Martin R. Gibbs:
Online Community Building Techniques Used by Video Game Developers.
ICEC 2005: 114-125 |
3 | EE | Greg Wadley,
Martin R. Gibbs,
Kevin Hew:
Factors influencing users' decisions to adopt voice communication in online console games.
IJAMC 1(1): 41-58 (2005) |
2004 |
2 | EE | Martin R. Gibbs,
Kevin Hew,
Greg Wadley:
Social Translucence of the Xbox Live Voice Channel.
ICEC 2004: 377-385 |
2003 |
1 | EE | Reeva M. Lederman,
Graeme G. Shanks,
Martin R. Gibbs:
Meeting privacy obligations: the implications for information systems development.
ECIS 2003 |