2009 |
34 | EE | Minglun Gong:
Real-time joint disparity and disparity flow estimation on programmable graphics hardware.
Computer Vision and Image Understanding 113(1): 90-100 (2009) |
2008 |
33 | EE | Liang Wang,
Hailin Jin,
Ruigang Yang,
Minglun Gong:
Stereoscopic inpainting: Joint color and depth completion from stereo images.
CVPR 2008 |
32 | EE | Nicolas Robidoux,
Adam Turcotte,
Minglun Gong,
Annie Tousignant:
Fast Exact Area Image Upsampling with Natural Biquadratic Histosplines.
ICIAR 2008: 85-96 |
31 | EE | Miao Liao,
Liang Wang,
Ruigang Yang,
Minglun Gong:
Real-time Light Fall-off Stereo.
ICIP 2008: 1380-1383 |
30 | EE | Yilei Zhang,
Minglun Gong,
Yee-Hong Yang:
Local stereo matching with 3D adaptive cost aggregation for slanted surface modeling and sub-pixel accuracy.
ICPR 2008: 1-4 |
29 | EE | Minglun Gong,
Li Cheng:
Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization.
ICPR 2008: 1-4 |
28 | EE | Grant Strong,
Minglun Gong:
Browsing a Large Collection of Community Photos Based on Similarity on GPU.
ISVC (2) 2008: 390-399 |
2007 |
27 | EE | Minglun Gong:
Images Restoration Using an Iterative Dynamic Programming Approach.
CRV 2007: 395-402 |
26 | EE | Miao Liao,
Liang Wang,
Ruigang Yang,
Minglun Gong:
Light Fall-off Stereo.
CVPR 2007 |
25 | EE | Minglun Gong,
Jason M. Selzer,
Cheng Lei,
Yee-Hong Yang:
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware.
Graphics Interface 2007: 241-248 |
24 | EE | Minglun Gong,
Yee-Hong Yang:
Real-Time Stereo Matching Using Orthogonal Reliability-Based Dynamic Programming.
IEEE Transactions on Image Processing 16(3): 879-884 (2007) |
23 | EE | Minglun Gong,
Ruigang Yang,
Liang Wang,
Mingwei Gong:
A Performance Study on Different Cost Aggregation Approaches Used in Real-Time Stereo Matching.
International Journal of Computer Vision 75(2): 283-296 (2007) |
2006 |
22 | EE | Liang Wang,
Mingwei Gong,
Minglun Gong,
Ruigang Yang:
How Far Can We Go with Local Optimization in Real-Time Stereo Matching.
3DPVT 2006: 129-136 |
21 | EE | Liang Wang,
Miao Liao,
Minglun Gong,
Ruigang Yang,
David Nistér:
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming.
3DPVT 2006: 798-805 |
20 | EE | Minglun Gong:
A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time.
CRV 2006: 10 |
19 | EE | Aaron Langille,
Minglun Gong:
An Efficient Match-based Duplication Detection Algorithm.
CRV 2006: 64 |
18 | EE | Minglun Gong:
Enforcing Temporal Consistency in Real-Time Stereo Estimation.
ECCV (3) 2006: 564-577 |
17 | EE | Minglun Gong,
Yee-Hong Yang:
Disparity Flow Estimation using Orthogonal Reliability-based Dynamic Programming.
ICPR (2) 2006: 70-73 |
16 | EE | Minglun Gong,
Yee-Hong Yang:
Rayset: a Taxonomy for Image-based Rendering.
Int. J. Image Graphics 6(3): 313-340 (2006) |
15 | EE | Minglun Gong,
Yee-Hong Yang:
Estimate Large Motions Using the Reliability-Based Motion Estimation Algorithm.
International Journal of Computer Vision 68(3): 319-330 (2006) |
2005 |
14 | EE | Minglun Gong,
Ruigang Yang:
Image-Gradient-Guided Real-Time Stereo on Graphics Hardware.
3DIM 2005: 548-555 |
13 | EE | Minglun Gong,
Yee-Hong Yang:
Near Real-Time Reliable Stereo Matching Using Programmable Graphics Hardware.
CVPR (1) 2005: 924-931 |
12 | EE | Minglun Gong,
Aaron Langille,
Mingwei Gong:
Real-Time Image Processing Using Graphics Hardware: A Performance Study.
ICIAR 2005: 1217-1225 |
11 | EE | Minglun Gong,
Yee-Hong Yang:
Camera field rendering for static and dynamic scenes.
Graphical Models 67(2): (2005) |
10 | EE | Minglun Gong,
Yee-Hong Yang:
Fast Unambiguous Stereo Matching Using Reliability-Based Dynamic Programming.
IEEE Trans. Pattern Anal. Mach. Intell. 27(6): 998-1003 (2005) |
2004 |
9 | EE | Minglun Gong,
Yee-Hong Yang:
Estimate large motions using reliability-based dynamic programming.
ICIP 2004: 2559-2562 |
8 | EE | Minglun Gong:
Motion Estimation using Dynamic Programming with Selective Path Search.
ICPR (4) 2004: 203-206 |
7 | EE | Minglun Gong,
Yee-Hong Yang:
Quadtree-based genetic algorithm and its applications to computer vision.
Pattern Recognition 37(8): 1723-1733 (2004) |
2003 |
6 | EE | Minglun Gong,
Yee-Hong Yang:
Fast Stereo Matching Using Reliability-Based Dynamic Programming and Consistency Constraints.
ICCV 2003: 610-617 |
2002 |
5 | EE | Minglun Gong,
Yee-Hong Yang:
Multi-Resolution Genetic Algorithm and Its Application in Motion Estimation.
ICPR (1) 2002: 644-647 |
4 | | Minglun Gong,
Yee-Hong Yang:
Genetic-Based Stereo Algorithm and Disparity Map Evaluation.
International Journal of Computer Vision 47(1-3): 63-77 (2002) |
2001 |
3 | EE | Minglun Gong,
Yee-Hong Yang:
The Rayset and Its Applications.
Graphics Interface 2001: 71-80 |
2 | EE | Minglun Gong,
Yee-Hong Yang:
Layer-Based Morphing.
Graphical Models 63(1): 45-59 (2001) |
1997 |
1 | EE | Kaihuai Qin,
Minglun Gong,
Guan Youjiang,
Wenping Wang:
A new method for speeding up ray tracing NURBS surfaces.
Computers & Graphics 21(5): 577-586 (1997) |