2009 |
32 | EE | Daniel G. Aliaga,
Mikhail J. Atallah:
Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity.
Comput. Graph. Forum 28(2): 437-446 (2009) |
2008 |
31 | EE | Daniel G. Aliaga,
Yi Xu:
Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3D modeling.
CVPR 2008 |
30 | EE | Daniel G. Aliaga:
Digital inspection: an interactive stage for viewing surface details.
SI3D 2008: 53-60 |
29 | EE | Daniel G. Aliaga,
Alvin J. Law,
Yu Hong Yeung:
A virtual restoration stage for real-world objects.
ACM Trans. Graph. 27(5): 149 (2008) |
28 | EE | Daniel G. Aliaga,
Carlos A. Vanegas,
Bedrich Benes:
Interactive example-based urban layout synthesis.
ACM Trans. Graph. 27(5): 160 (2008) |
27 | EE | Daniel G. Aliaga,
Bedrich Benes,
Carlos A. Vanegas,
Nathan Andrysco:
Interactive Reconfiguration of Urban Layouts.
IEEE Computer Graphics and Applications 28(3): 38-47 (2008) |
2007 |
26 | EE | Yi Xu,
Daniel G. Aliaga:
Robust pixel classification for 3D modeling with structured light.
Graphics Interface 2007: 233-240 |
25 | EE | Daniel G. Aliaga,
Ji Zhang,
Mireille Boutin:
Simplifying the Reconstruction of 3D Models using Parameter Elimination.
ICCV 2007: 1-8 |
24 | EE | Yi Xu,
Daniel G. Aliaga:
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions.
SI3D 2007: 113-120 |
23 | EE | Daniel G. Aliaga,
Yi Xu,
Voicu Popescu:
Occlusion-Resistant Camera Design for Acquiring Active Environments.
IEEE Computer Graphics and Applications 27(5): 68-78 (2007) |
22 | EE | Daniel G. Aliaga,
Paul A. Rosen,
Daniel R. Bekins:
Style Grammars for Interactive Visualization of Architecture.
IEEE Trans. Vis. Comput. Graph. 13(4): 786-797 (2007) |
2006 |
21 | EE | Jeffrey Zhang,
Daniel G. Aliaga,
Mireille Boutin,
Robert Insley:
Angle Independent Bundle Adjustment Refinement.
3DPVT 2006: 1108-1116 |
20 | | Daniel G. Aliaga,
Yi Xu,
Voicu Popescu:
Lag camera: A moving multi-camera array for scene acquisition.
GRAPP 2006: 98-107 |
19 | EE | Ji Zhang,
Mireille Boutin,
Daniel G. Aliaga:
Robust Bundle Adjustment for Structure from Motion.
ICIP 2006: 2185-2188 |
18 | EE | Voicu Popescu,
Daniel G. Aliaga:
The depth discontinuity occlusion camera.
SI3D 2006: 139-143 |
2005 |
17 | EE | Daniel G. Aliaga,
Ingrid Carlbom:
A spatial image hierarchy for compression in image-based-rendering.
ICIP (1) 2005: 609-612 |
16 | EE | Daniel R. Bekins,
Daniel G. Aliaga:
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces.
IEEE Visualization 2005: 19 |
2003 |
15 | EE | Daniel G. Aliaga,
Dimah Yanovsky,
Thomas A. Funkhouser,
Ingrid Carlbom:
Interactive image-based rendering using feature globalization.
SI3D 2003: 163-170 |
14 | EE | Daniel G. Aliaga,
Thomas A. Funkhouser,
Dimah Yanovsky,
Ingrid Carlbom:
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments.
IEEE Computer Graphics and Applications 23(6): 22-30 (2003) |
2002 |
13 | EE | Daniel G. Aliaga,
Thomas A. Funkhouser,
Dimah Yanovsky,
Ingrid Carlbom:
Sea of Images.
IEEE Visualization 2002 |
2001 |
12 | | Daniel G. Aliaga:
Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments.
ICCV 2001: 127-134 |
11 | EE | Jonathan D. Cohen,
Daniel G. Aliaga,
Weiqiand Zhang:
Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering.
IEEE Visualization 2001 |
10 | EE | Daniel G. Aliaga,
Ingrid Carlbom:
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs.
SIGGRAPH 2001: 443-450 |
1999 |
9 | EE | Daniel G. Aliaga,
Jonathan D. Cohen,
Andrew Wilson,
Eric Baker,
Hansong Zhang,
Carl Erikson,
Kenneth E. Hoff III,
Thomas C. Hudson,
Wolfgang Stürzlinger,
Rui Bastos,
Mary C. Whitton,
Frederick P. Brooks Jr.,
Dinesh Manocha:
MMR: an interactive massive model rendering system using geometric and image-based acceleration.
SI3D 1999: 199-206 |
8 | EE | Daniel G. Aliaga,
Anselmo Lastra:
Automatic Image Placement to Provide a Guaranteed Frame Rate.
SIGGRAPH 1999: 307-316 |
1998 |
7 | EE | Voicu Popescu,
Anselmo Lastra,
Daniel G. Aliaga,
Manuel Menezes de Oliveira Neto:
Efficient warping for architectural walkthroughs using layered depth images.
IEEE Visualization 1998: 211-215 |
6 | EE | Daniel G. Aliaga,
Anselmo Lastra:
Smooth transitions in texture-based simplification.
Computers & Graphics 22(1): 71-81 (1998) |
1997 |
5 | EE | Daniel G. Aliaga,
Anselmo Lastra:
Architectural walkthroughs using portal textures.
IEEE Visualization 1997: 355-362 |
4 | | Daniel G. Aliaga:
Virtual Objects in the Real World.
Commun. ACM 40(3): 49-54 (1997) |
1996 |
3 | | Daniel G. Aliaga:
Visualization of Complex Models Using Dynamic Texture-based Simplification.
IEEE Visualization 1996: 101-106 |
1993 |
2 | | Daniel G. Aliaga,
Matthias Schneider-Hufschmidt:
Prototyping of Graphing Tools by Direct GUI Composition.
Requirements Engineering 1993: 317-334 |
1991 |
1 | EE | Robert C. Zeleznik,
D. Brookshire Conner,
Matthias M. Wloka,
Daniel G. Aliaga,
Nathan T. Huang,
Philip M. Hubbard,
Brian Knep,
Henry Kaufman,
John F. Hughes,
Andries van Dam:
An object-oriented framework for the integration of interactive animation techniques.
SIGGRAPH 1991: 105-112 |