2008 |
12 | EE | Andrew Stern:
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D.
ICIDS 2008: 1-5 |
2006 |
11 | | Mark O. Riedl,
Andrew Stern,
Don M. Dini:
Mixing Story and Simulation in Interactive Narrative.
AIIDE 2006: 149-150 |
10 | EE | Michael Mateas,
Andrew Stern:
Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.
IVA 2006: 446-448 |
9 | EE | Mark O. Riedl,
Andrew Stern:
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling.
TIDSE 2006: 1-12 |
8 | EE | Mark O. Riedl,
Andrew Stern:
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.
TIDSE 2006: 195-206 |
2005 |
7 | | Michael Mateas,
Andrew Stern:
The Interactive Drama Façade.
AIIDE 2005: 153-154 |
6 | | Michael Mateas,
Andrew Stern:
Structuring Content in the Façade Interactive Drama Architecture.
AIIDE 2005: 93-98 |
5 | EE | Michael Mateas,
Andrew Stern:
Build It to Understand It: Ludology Meets Narratology in Game Design Space.
DIGRA Conf. 2005 |
2004 |
4 | EE | Michael Mateas,
Andrew Stern:
Natural Language Understanding in Façade: Surface-Text Processing.
TIDSE 2004: 3-13 |
2002 |
3 | EE | Michael Mateas,
Andrew Stern:
A Behavior Language for Story-Based Believable Agents.
IEEE Intelligent Systems 17(4): 39-47 (2002) |
1998 |
2 | EE | Andrew Stern,
Adam Frank,
Ben Resner:
Virtual Petz: A Hybrid Approach to Creating Autonomous, Lifelike Dogz and Catz.
Agents 1998: 334-335 |
1 | EE | Barbara Hayes-Roth,
Gene Ball,
Christine L. Lisetti,
Rosalind W. Picard,
Andrew Stern:
Panel on Affect and Emotion in the User Interface.
IUI 1998: 91-94 |