2005 | ||
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2 | Kevin Dill, Denis Papp: A Goal-Based Architecture for Opposing Player AI. AIIDE 2005: 33-38 | |
2002 | ||
1 | EE | Kenneth D. Forbus, James V. Mahoney, Kevin Dill: How Qualitative Spatial Reasoning Can Improve Strategy Game AIs. IEEE Intelligent Systems 17(4): 25-30 (2002) |
1 | Kenneth D. Forbus | [1] |
2 | James V. Mahoney | [1] |
3 | Denis Papp | [2] |