2008 |
28 | | Vadim Bulitko,
Steve Solomon,
Jonathan Gratch,
Michael van Lent:
Modeling Culturally and Emotionally Affected Behavior.
AIIDE 2008 |
27 | EE | Michael van Lent:
The Business of Fun.
IEEE Computer 41(2): 101-103 (2008) |
26 | EE | Michael van Lent:
Massive Media Shift.
IEEE Computer 41(4): 100-101 (2008) |
2007 |
25 | EE | Ryan McAlinden,
Don M. Dini,
Chirag Merchant,
Michael van Lent:
Creating densely populated virtual environments.
AAMAS 2007: 265 |
24 | EE | Michael van Lent:
Game Smarts.
IEEE Computer 40(4): 99-101 (2007) |
23 | EE | Michael van Lent,
William R. Swartout:
Games: Once More, with Feeling.
IEEE Computer 40(8): 98-100 (2007) |
2006 |
22 | | Mark G. Core,
H. Chad Lane,
Michael van Lent,
Dave Gomboc,
Steve Solomon,
Milton Rosenberg:
Building Explainable Artificial Intelligence Systems.
AAAI 2006 |
21 | | Ryan McAlinden,
Michael van Lent,
William Clevenger,
Wen Tien:
A Culturally-derived Affordance Model for Embedded Agents.
AIIDE 2006: 145-146 |
20 | | Don M. Dini,
Michael van Lent,
Paul Carpenter,
K. Iyer:
Building Robust Planning and Exection Systems for Virtual Worlds.
AIIDE 2006: 29-35 |
19 | EE | H. Chad Lane,
Mark G. Core,
Dave Gomboc,
Steve Solomon,
Michael van Lent,
Milton Rosenberg:
Reflective Tutoring for Immersive Simulation.
Intelligent Tutoring Systems 2006: 732-734 |
18 | EE | Michael van Lent:
Guest Editor's Introduction: Interactive Narrative.
IEEE Computer Graphics and Applications 26(3): 20-21 (2006) |
2005 |
17 | | H. Chad Lane,
Mark G. Core,
Michael van Lent,
Steve Solomon,
Dave Gomboc:
Explainable Artificial Intelligence for Training and Tutoring.
AIED 2005: 762-764 |
16 | | Michael van Lent,
Mark O. Riedl,
Paul Carpenter,
Ryan McAlinden,
Paul Brobst:
Increasing Replayability with Deliberative and Reactive Planning.
AIIDE 2005: 135-140 |
2004 |
15 | | Andrew Gordon,
Michael van Lent,
Martin Van Velsen,
Paul Carpenter,
Arnav Jhala:
Branching Storylines in Virtual Reality Environments for Leadership Development.
AAAI 2004: 844-851 |
14 | | Michael van Lent,
William Fisher,
Michael Mancuso:
An Explainable Artificial Intelligence System for Small-unit Tactical Behavior.
AAAI 2004: 900-907 |
13 | EE | Michael van Lent:
University of Southern California's Institute for Creative Technologies.
Computers in Entertainment 2(1): 7 (2004) |
2003 |
12 | EE | William R. Swartout,
Michael van Lent:
Making a game of system design.
Commun. ACM 46(7): 32-39 (2003) |
2002 |
11 | | Randall W. Hill Jr.,
Changhee Han,
Michael van Lent:
Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments.
AAAI/IAAI 2002: 886-893 |
10 | EE | Randall W. Hill Jr.,
Changhee Han,
Michael van Lent:
Perceptually driven cognitive mapping of urban environments.
AAMAS 2002: 1389-1390 |
9 | | Randall W. Hill Jr.,
Changhee Han,
Michael van Lent:
Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments.
AI Magazine 23(4): 69-80 (2002) |
2001 |
8 | EE | Michael van Lent,
John E. Laird:
Learning procedural knowledge through observation.
K-CAP 2001: 179-186 |
7 | | John E. Laird,
Michael van Lent:
Human-Level AI's Killer Application: Interactive Computer Games.
AI Magazine 22(2): 15-26 (2001) |
6 | | Lorraine M. Fesq,
Ella M. Atkins,
Lina Khatib,
Charles Pecheur,
Paul R. Cohen,
Lynn Andrea Stein,
Michael van Lent,
John E. Laird,
Alessandro Provetti,
Tran Cao Son:
AAAI 2001 Spring Symposium Series Reports.
AI Magazine 22(3): 117-122 (2001) |
2000 |
5 | | John E. Laird,
Michael van Lent:
Human-Level AI's Killer Application: Interactive Computer Games.
AAAI/IAAI 2000: 1171-1178 |
1999 |
4 | | Michael van Lent,
John E. Laird,
Josh Buckman,
Joe Hartford,
Steve Houchard,
Kurt Steinkraus,
Russ Tedrake:
Intelligent Agents in Computer Games.
AAAI/IAAI 1999: 929-930 |
3 | | Michael van Lent,
John E. Laird:
Learning Hierarchical Performance Knowledge by Observation.
ICML 1999: 229-238 |
1996 |
2 | | Michael van Lent:
Constructive Induction of Features for Planning.
AAAI/IAAI, Vol. 2 1996: 1414 |
1 | | Jean R. S. Blair,
David Mutchler,
Michael van Lent:
Perfect Recall and Pruning in Games with Imperfect Information.
Computational Intelligence 12: 131-154 (1996) |