| 2008 |
| 12 | | Mark J. Nelson,
Michael Mateas:
Another Look at Search-Based Drama Management.
AAAI 2008: 792-797 |
| 11 | EE | Mark J. Nelson,
Michael Mateas:
Another look at search-based drama management.
AAMAS (3) 2008: 1293-1298 |
| 10 | | Mark J. Nelson,
Michael Mateas:
Recombinable Game Mechanics for Automated Design Support.
AIIDE 2008 |
| 9 | EE | Mark J. Nelson,
Michael Mateas:
An interactive game-design assistant.
IUI 2008: 90-98 |
| 2007 |
| 8 | EE | Sooraj Bhat,
David L. Roberts,
Mark J. Nelson,
Charles L. Isbell,
Michael Mateas:
A globally optimal algorithm for TTD-MDPs.
AAMAS 2007: 199 |
| 7 | EE | Mark J. Nelson,
Michael Mateas:
Towards Automated Game Design.
AI*IA 2007: 626-637 |
| 2006 |
| 6 | | David L. Roberts,
Mark J. Nelson,
Charles Lee Isbell Jr.,
Michael Mateas,
Michael L. Littman:
Targeting Specific Distributions of Trajectories in MDPs.
AAAI 2006 |
| 5 | EE | Mark J. Nelson,
David L. Roberts,
Charles Lee Isbell Jr.,
Michael Mateas:
Reinforcement learning for declarative optimization-based drama management.
AAMAS 2006: 775-782 |
| 4 | | Mark J. Nelson,
Calvin Ashmore,
Michael Mateas:
Authoring Interactive Narratives with Declarative Optimization-Based Drama Management.
AIIDE 2006: 127-129 |
| 3 | EE | Mark J. Nelson,
Michael Mateas,
David L. Roberts,
Charles Lee Isbell Jr.:
Declarative Optimization-Based Drama Management in Interactive Fiction.
IEEE Computer Graphics and Applications 26(3): 32-41 (2006) |
| 2005 |
| 2 | | Mark J. Nelson,
Michael Mateas:
Search-Based Drama Management in the Interactive Fiction Anchorhead.
AIIDE 2005: 99-104 |
| 2004 |
| 1 | EE | Mark J. Nelson,
Belinda Thom:
A Survey of Real-Time MIDI Performance.
NIME 2004: 35-38 |