| 2004 |
| 9 | EE | Baoquan Chen,
Frank Dachille,
Arie E. Kaufman:
Footprint Area Sampled Texturing.
IEEE Trans. Vis. Comput. Graph. 10(2): 230-240 (2004) |
| 2001 |
| 8 | EE | Ming Wan,
Frank Dachille,
Arie E. Kaufman:
Distance-Field-Based Skeletons for Virtual Navigation.
IEEE Visualization 2001 |
| 7 | EE | Frank Dachille,
Hong Qin,
Arie E. Kaufman:
A novel haptics-based interface and sculpting system for physics-based geometric design.
Computer-Aided Design 33(5): 403-420 (2001) |
| 2000 |
| 6 | EE | Frank Dachille,
Arie E. Kaufman:
High-Degree Temporal Antialiasing.
CA 2000: 49- |
| 5 | EE | Frank Dachille,
Arie E. Kaufman:
Incremental Triangle Voxelization.
Graphics Interface 2000: 205-212 |
| 4 | EE | Frank Dachille,
Klaus Mueller,
Arie E. Kaufman:
Volumetric backprojection.
Volviz 2000: 109-117 |
| 1999 |
| 3 | | Baoquan Chen,
Frank Dachille,
Arie E. Kaufman:
Forward Image Mapping.
IEEE Visualization 1999: 89-96 |
| 2 | EE | Frank Dachille,
Hong Qin,
Arie E. Kaufman,
Jihad El-Sana:
Haptic sculpting of dynamic surfaces.
SI3D 1999: 103-110 |
| 1998 |
| 1 | EE | Kevin Kreeger,
Ingmar Bitter,
Frank Dachille,
Baoquan Chen,
Arie E. Kaufman:
Adaptive Perspective Ray Casting.
VVS 1998: 55-62 |