2005 |
7 | | Tobias Oppold,
Thomas Schweizer,
Tommy Kuhn,
Wolfgang Rosenstiel,
Urs Kanus,
Wolfgang Straßer:
Evaluation of Ray Casting on Processor-Like Reconfigurable Architectures.
FPL 2005: 185-190 |
6 | EE | Gregor Wetekam,
Dirk Staneker,
Urs Kanus,
Michael Wand:
A hardware architecture for multi-resolution volume rendering.
Graphics Hardware 2005: 45-51 |
2003 |
5 | EE | Urs Kanus,
Gregor Wetekam,
Johannes Hirche:
VoxelCache: a cache-based memory architecture for volume graphics.
Graphics Hardware 2003: 76-83 |
2002 |
4 | EE | Urs Kanus,
Gregor Wetekam,
Johannes Hirche,
Michael Meißner:
VIZARD II: An FPGA-based Interactive Volume Rendering System.
FPL 2002: 1114-1117 |
2001 |
3 | EE | Michael Meißner,
Michael C. Doggett,
Urs Kanus,
Johannes Hirche:
Accelerating volume rendering using an on-chip SRAM occupancy map.
ISCAS (2) 2001: 757-760 |
2 | EE | Michael Meißner,
Michael C. Doggett,
Johannes Hirche,
Urs Kanus,
Wolfgang Straßer:
Efficient Space Leaping for Raycasting Architectures.
Volume Graphics 2001 |
1997 |
1 | EE | Urs Kanus,
Michael Meißner,
Wolfgang Straßer,
Hanspeter Pfister,
Arie E. Kaufman,
Rick Amerson,
Richard J. Carter,
W. Bruce Culbertson,
Philip Kuekes,
Greg Snider:
Implementations of cube-4 on the teramac custom computing machine.
Computers & Graphics 21(2): 199-208 (1997) |