2008 |
17 | EE | Kevin T. McDonnell,
Klaus Mueller:
Illustrative Parallel Coordinates.
Comput. Graph. Forum 27(3): 1031-1038 (2008) |
16 | EE | Lujin Wang,
Joachim Giesen,
Kevin T. McDonnell,
Peter Zolliker,
Klaus Mueller:
Color Design for Illustrative Visualization.
IEEE Trans. Vis. Comput. Graph. 14(6): 1739-1754 (2008) |
2007 |
15 | EE | Kevin T. McDonnell,
Neophytos Neophytou,
Klaus Mueller,
Hong Qin:
Subdivision Volume Splatting.
EuroVis 2007: 139-146 |
14 | EE | Kevin T. McDonnell,
Hong Qin:
A novel framework for physically based sculpting and animation of free-form solids.
The Visual Computer 23(4): 285-296 (2007) |
2006 |
13 | EE | Neophytos Neophytou,
Klaus Mueller,
Kevin T. McDonnell,
Wei Hong,
Xin Guan,
Hong Qin,
Arie E. Kaufman:
GPU-Accelerated Volume Splatting With Elliptical RBFs.
EuroVis 2006: 13-20 |
2005 |
12 | EE | Kevin T. McDonnell,
Yu-Sung Chang,
Hong Qin:
DigitalSculpture: a subdivision-based approach to interactive implicit surface modeling.
Graphical Models 67(4): 347-369 (2005) |
2004 |
11 | EE | Hui Xie,
Kevin T. McDonnell,
Hong Qin:
Surface Reconstruction of Noisy and Defective Data Sets.
IEEE Visualization 2004: 259-266 |
10 | EE | Kevin T. McDonnell,
Yu-Sung Chang,
Hong Qin:
Interpolatory, solid subdivision of unstructured hexahedral meshes.
The Visual Computer 20(6): 418-436 (2004) |
2003 |
9 | EE | Yu-Sung Chang,
Kevin T. McDonnell,
Hong Qin:
An Interpolatory Subdivision for Volumetric Models over Simplicial Complexe.
Shape Modeling International 2003: 143-152, 291 |
2002 |
8 | EE | Kevin T. McDonnell,
Hong Qin:
Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology.
AMDO 2002: 1-20 |
7 | EE | Yu-Sung Chang,
Kevin T. McDonnell,
Hong Qin:
A new solid subdivision scheme based on box splines.
Symposium on Solid Modeling and Applications 2002: 226-233 |
6 | EE | Kevin T. McDonnell,
Hong Qin:
Dynamic sculpting and animation of free-form subdivision solids.
The Visual Computer 18(2): 81-96 (2002) |
2001 |
5 | EE | Kevin T. McDonnell,
Hong Qin,
Robert A. Wlodarczyk:
Virtual clay: a real-time sculpting system with haptic toolkits.
SI3D 2001: 179-190 |
4 | EE | Kevin T. McDonnell,
Hong Qin:
FEM-based subdivision solids for dynamic and haptic interaction.
Symposium on Solid Modeling and Applications 2001: 312-313 |
2000 |
3 | EE | Kevin T. McDonnell,
Hong Qin:
Dynamic Sculpting and Animation of Free-form Subdivision Solids.
CA 2000: 126-133 |
2 | EE | Ingmar Bitter,
Mie Sato,
Michael A. Bender,
Kevin T. McDonnell,
Arie E. Kaufman,
Ming Wan:
CEASAR: a smooth, accurate and robust centerline extraction algorithm.
IEEE Visualization 2000: 45-52 |
1997 |
1 | | Xiaoqun Du,
Kevin T. McDonnell,
Evangelos Nanos,
Y. S. Ramakrishna,
Scott A. Smolka:
Software Design, Specification, and Verification: Lessons Learned from the Rether Case Study.
AMAST 1997: 185-198 |