2008 |
13 | EE | Manuel N. Gamito,
Steve C. Maddock:
Topological correction of hypertextured implicit surfaces for ray casting.
The Visual Computer 24(6): 397-409 (2008) |
2007 |
12 | EE | Manuel N. Gamito,
Steve C. Maddock:
Progressive refinement rendering of implicit surfaces.
Computers & Graphics 31(5): 698-709 (2007) |
11 | EE | Michael Meredith,
Steve C. Maddock:
Approximating character biomechanics with real-time weighted inverse kinematics.
Journal of Visualization and Computer Animation 18(4-5): 349-359 (2007) |
10 | EE | Manuel N. Gamito,
Steve C. Maddock:
Ray casting implicit fractal surfaces with reduced affine arithmetic.
The Visual Computer 23(3): 155-165 (2007) |
2006 |
9 | | Manuel N. Gamito,
Steve C. Maddock:
A progressive refinement approach for the visualisation of implicit surfaces.
GRAPP 2006: 26-33 |
8 | EE | Manuel N. Gamito,
Steve C. Maddock:
Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree.
Comput. Graph. Forum 25(2): 163-172 (2006) |
2005 |
7 | EE | Michael Meredith,
Steve C. Maddock:
Adapting motion capture data using weighted real-time inverse kinematics.
Computers in Entertainment 3(1): 5 (2005) |
2003 |
6 | EE | James D. Edge,
Steve C. Maddock:
Image-based Talking Heads using Radial Basis Functions.
TPCG 2003: 74-80 |
5 | EE | Manuel A. Sánchez Lorenzo,
Steve C. Maddock:
Planar Bones for MPEG-4 Facial Animation.
TPCG 2003: 81-89 |
4 | | Manuel A. Sánchez Lorenzo,
James D. Edge,
Scott A. King,
Steve C. Maddock:
Use and Re-use of Facial Motion CaptureData.
VVG 2003: 135-142 |
3 | EE | Sebastian Enrique,
Alan Watt,
Steve C. Maddock,
Fabio Policarpo:
Using Synthetic Vision for Autonomous Non-Player Characters.
Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial 21: 19-25 (2003) |
1995 |
2 | EE | Steve C. Maddock:
Personal CAL workbooks: the next chapters.
Computers & Graphics 19(4): 631-635 (1995) |
1994 |
1 | EE | Steve C. Maddock:
A personal CAL workbook.
Computers & Graphics 18(3): 299-304 (1994) |