Volume 1,
Number 1,
March 2002
Papers
- Abstracts.
4-
Electronic Edition (link) BibTeX
- Fred Charles, Steven J. Mead, Marc Cavazza:
Generating Dynamic Storylines Through Characters' Interactions.
5-11
Electronic Edition (link) BibTeX
- Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Animating Intelligent Games Characters Using Mesh Skinning.
12-17
Electronic Edition (link) BibTeX
- David Al-Dabass, Richard Cant, Nathan Chia:
AI Architectures for Games: A Review of 3D Accelerator Technology.
18-24
Electronic Edition (link) BibTeX
- Jean-Paul van Waveren, Léon J. M. Rothkrantz:
Artificial Player for Quake III Arena.
25-32
Electronic Edition (link) BibTeX
- Hirotatsu Sakomoto, Yoshihiro Okada, Eisuke Itoh, Masafumi Yamashita:
Component-Based Audio-Video Communication Tool for Network 3D Games.
33-40
Electronic Edition (link) BibTeX
Departments
Copyright © Sun May 17 00:02:11 2009
by Michael Ley (ley@uni-trier.de)