2008 |
12 | EE | Carlos Léon,
Federico Peinado,
Álvaro Navarro,
Héctor Cortiguera:
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games.
ICIDS 2008: 321-324 |
11 | EE | Federico Peinado,
Marc Cavazza,
David Pizzi:
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework.
ICIDS 2008: 83-88 |
2007 |
10 | EE | Federico Peinado,
Álvaro Navarro:
RCEI: An API for Remote Control of Narrative Environments.
International Conference on Virtual Storytelling 2007: 181-186 |
9 | EE | Federico Peinado,
Pablo Gervás:
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm.
International Conference on Virtual Storytelling 2007: 196-201 |
8 | EE | Virginia Francisco,
Pablo Gervás,
Federico Peinado:
Ontological Reasoning to Configure Emotional Voice Synthesis.
RR 2007: 88-102 |
2006 |
7 | EE | Hector Gómez-Gauchía,
Federico Peinado:
Automatic Customization of Non-Player Characters Using Players Temperament.
TIDSE 2006: 241-252 |
6 | EE | Federico Peinado,
Pablo Gervás:
Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL.
TIDSE 2006: 93-97 |
5 | EE | Federico Peinado,
Pablo Gervás:
Evaluation of Automatic Generation of Basic Stories.
New Generation Comput. 24(3): (2006) |
2005 |
4 | EE | Federico Peinado,
Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
A Game Architecture for Emergent Story-Puzzles in a Persistent World.
DIGRA Conf. 2005 |
3 | EE | Pablo Gervás,
Belén Díaz-Agudo,
Federico Peinado,
Raquel Hervás:
Story plot generation based on CBR.
Knowl.-Based Syst. 18(4-5): 235-242 (2005) |
2004 |
2 | EE | Belén Díaz-Agudo,
Pablo Gervás,
Federico Peinado:
A Case Based Reasoning Approach to Story Plot Generation.
ECCBR 2004: 142-156 |
1 | EE | Federico Peinado,
Pablo Gervás:
Transferring Game Mastering Laws to Interactive Digital Storytelling.
TIDSE 2004: 48-54 |