2008 |
23 | EE | Marc Cavazza,
Stéphane Donikian,
Marc Christie,
Ulrike Spierling,
Nicolas Szilas,
Peter Vorderer,
Tilo Hartmann,
Christoph Klimmt,
Elisabeth André,
Ronan Champagnat,
Paolo Petta,
Patrick Olivier:
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
ICIDS 2008: 14-19 |
22 | EE | Stéphane Donikian,
Sébastien Paris:
Towards Embodied and Situated Virtual Humans.
MIG 2008: 51-62 |
2007 |
21 | | Marc Cavazza,
Stéphane Donikian:
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings
Springer 2007 |
20 | EE | Olivier Delerue,
Stéphane Donikian,
Gildas Clénet:
Creating Interactive Poly-Artistic Works: The ConceptMove Project.
International Conference on Virtual Storytelling 2007: 214-218 |
19 | EE | Sébastien Paris,
Julien Pettré,
Stéphane Donikian:
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach.
Comput. Graph. Forum 26(3): 665-674 (2007) |
18 | EE | M. Badawi,
Stéphane Donikian:
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment.
Journal of Visualization and Computer Animation 18(4-5): 559-569 (2007) |
2006 |
17 | EE | Romain Thomas,
Stéphane Donikian:
A Spatial Cognitive Map and a Human-Like Memory Model Dedicated to Pedestrian Navigation in Virtual Urban Environments.
Spatial Cognition 2006: 421-438 |
16 | EE | Sébastien Paris,
Stéphane Donikian,
Nicolas Bonvalet:
Environmental abstraction and path planning techniques for realistic crowd simulation.
Journal of Visualization and Computer Animation 17(3-4): 325-335 (2006) |
2004 |
15 | EE | Stéphane Donikian,
Jean-Noël Portugal:
Writing Interactive Fiction Scenarii with DraMachina.
TIDSE 2004: 101-112 |
14 | EE | Fabrice Lamarche,
Stéphane Donikian:
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments.
Comput. Graph. Forum 23(3): 509-518 (2004) |
2003 |
13 | EE | Frédéric Devillers,
Stéphane Donikian:
SLuHrG: a scenario language to partially constrain autonomous agents activity.
AAMAS 2003: 972-973 |
12 | EE | Nicolas Courty,
Fabrice Lamarche,
Stéphane Donikian,
Éric Marchand:
A Cinematography System for Virtual Storytelling.
International Conference on Virtual Storytelling 2003: 30-34 |
2002 |
11 | EE | Fabrice Lamarche,
Stéphane Donikian:
Automatic orchestration of behaviours through the management of resources and priority levels.
AAMAS 2002: 1309-1316 |
10 | EE | Frédéric Devillers,
Stéphane Donikian,
Fabrice Lamarche,
Jean-François Taille:
A programming environment for behavioural animation.
Journal of Visualization and Computer Animation 13(5): 263-274 (2002) |
2001 |
9 | EE | Stéphane Donikian:
HPTS: a behaviour modelling language for autonomous agents.
Agents 2001: 401-408 |
2000 |
8 | EE | Gwenola Thomas,
Stéphane Donikian:
Virtual Humans Animation in Informed Urban Environments.
CA 2000: 112- |
7 | | Gwenola Thomas,
Stéphane Donikian:
Modelling Virtual Cities Dedicated to Behavioural Animation.
Comput. Graph. Forum 19(3): (2000) |
1998 |
6 | EE | Stéphane Donikian,
Alain Chauffaut,
Thierry Duval,
R. Kulpa:
GASP: From Modular Programming to Distributed Execution.
CA 1998: 79-87 |
1997 |
5 | EE | Stéphane Donikian:
Multilevel Modelling of Virtual Urban Environments for Behavioural Animation.
CA 1997: 127- |
4 | EE | Stéphane Donikian:
VUEMS: A Virtual Urban Environment Modeling System.
Computer Graphics International 1997: 84- |
1995 |
3 | | Stéphane Donikian,
Éric Rutten:
Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation.
Eurographics Workshop on Programming Paradigms in Graphics 1995: 137-153 |
1993 |
2 | | Stéphane Donikian,
Gérard Hégron:
Constraint Management in a Declarative Design Method for 3D Scene Sketch Modeling.
PPCP 1993: 34-43 |
1 | | Stéphane Donikian,
Gérard Hégron:
A Declarative Design Method for 3D Scene Sketch Modeling.
Comput. Graph. Forum 12(3): 223-236 (1993) |