2. ICEC 2003:
Pittsburgh,
Pennsylvania,
USA
Donald Marinelli (Ed.):
Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10.
Carnegie Mellon University 2003 BibTeX
@proceedings{DBLP:conf/iwec/2003,
editor = {Donald Marinelli},
title = {Proceedings of the Second International Conference on Entertainment
Computing, Pittsburgh, Pennsylvania, USA, May 8-10},
booktitle = {ICEC},
publisher = {Carnegie Mellon University},
year = {2003},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
- Drew Davidson:
Interactivity in Ico: initial involvement, immersion, investment.
Electronic Edition (ACM DL) BibTeX
- Jeanne B. Funk, Tracie Pasold, Jennifer Baumgardner:
How children experience playing video games.
Electronic Edition (ACM DL) BibTeX
- Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen:
Fitness computer game with a bodily user interface.
Electronic Edition (ACM DL) BibTeX
- Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara:
A computer game using galvanic skin response.
Electronic Edition (ACM DL) BibTeX
- Jorge Santiago, Luís Romero, Nuno Correia:
A mixed reality mystery game.
Electronic Edition (ACM DL) BibTeX
- Michael A. Shapiro:
Perceived reality and media entertainment.
Electronic Edition (ACM DL) BibTeX
- Jim Bizzocchi:
The magic window: the emergent aesthetics of high-resolution large-scale video display.
Electronic Edition (ACM DL) BibTeX
- Berry Eggen, Loe M. G. Feijs, Peter Peters:
Linking physical and virtual interaction spaces.
Electronic Edition (ACM DL) BibTeX
- Peter Vorderer, Tilo Hartmann, Christoph Klimmt:
Explaining the enjoyment of playing video games: the role of competition.
Electronic Edition (ACM DL) BibTeX
- Hiroshi Kaino, Masafumi Hagiwara:
3-D virtual space creation system reflecting user's emotion by interactive evolutionary method.
Electronic Edition (ACM DL) BibTeX
- Marc Cavazza, Fred Charles, Steven J. Mead:
Interactive storytelling: from AI experiment to new media.
Electronic Edition (ACM DL) BibTeX
- Martin Faust:
Mixed reality gaming environment QuakeRunner.
Electronic Edition (ACM DL) BibTeX
- Mary Lou Maher, Ning Gu:
Situated design of virtual worlds using rational agents.
Electronic Edition (ACM DL) BibTeX
- Matthias Rauterberg:
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets.
Electronic Edition (ACM DL) BibTeX
- Penelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles:
Creating engaging artificial characters for games.
Electronic Edition (ACM DL) BibTeX
Copyright © Sat May 16 23:27:08 2009
by Michael Ley (ley@uni-trier.de)