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| 2006 | ||
|---|---|---|
| 5 | EE | László Szécsi, László Szirmay-Kalos, Mateu Sbert: Light animation with precomputed light paths on the GPU. Graphics Interface 2006: 187-194 |
| 2004 | ||
| 4 | László Szécsi, László Szirmay-Kalos: Efficient Approximate Visibility Testing Using Occluding Spheres. WSCG 2004: 435-442 | |
| 3 | EE | Mateu Sbert, László Szécsi, László Szirmay-Kalos: Real-time Light Animation. Comput. Graph. Forum 23(3): 291-300 (2004) |
| 2 | EE | László Szécsi, Mateu Sbert, László Szirmay-Kalos: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. Comput. Graph. Forum 23(3): 585-594 (2004) |
| 2003 | ||
| 1 | EE | László Szécsi, László Szirmay-Kalos, Csaba Kelemen: Variance Reduction for Russian-roulette. WSCG 2003 |
| 1 | Csaba Kelemen | [1] |
| 2 | Mateu Sbert | [2] [3] [5] |
| 3 | László Szirmay-Kalos | [1] [2] [3] [4] [5] |