2008 |
35 | EE | László Szirmay-Kalos,
Tamás Umenhoffer:
Displacement Mapping on the GPU - State of the Art.
Comput. Graph. Forum 27(6): 1567-1592 (2008) |
34 | EE | Roel Martínez,
Mateu Sbert,
László Szirmay-Kalos:
Improving Multipath Radiosity with Bundles of Parallel Lines.
Comput. Graph. Forum 27(6): 1632-1646 (2008) |
2006 |
33 | EE | László Szécsi,
László Szirmay-Kalos,
Mateu Sbert:
Light animation with precomputed light paths on the GPU.
Graphics Interface 2006: 187-194 |
32 | EE | Tamás Umenhoffer,
László Szirmay-Kalos,
Gabor Szijártó:
Spherical billboards and their application to rendering explosions.
Graphics Interface 2006: 57-63 |
2005 |
31 | EE | László Szirmay-Kalos,
Mateu Sbert,
Tamás Umenhoffer:
Real-Time Multiple Scattering in Participating Media with Illumination Networks.
Rendering Techniques 2005: 277-282 |
30 | | László Szirmay-Kalos,
György Antal,
Mateu Sbert:
Go with the Winners Strategy in Path Tracing.
WSCG (Journal Papers) 2005: 49-56 |
29 | | István Lazányi,
László Szirmay-Kalos:
Fresnel Term Approximations for Metals.
WSCG (Short Papers) 2005: 77-80 |
28 | EE | László Szirmay-Kalos,
Barnabás Aszódi,
István Lazányi,
Mátyás Premecz:
Approximate Ray-Tracing on the GPU with Distance Impostors.
Comput. Graph. Forum 24(3): 695-704 (2005) |
2004 |
27 | | Barnabás Aszódi,
Szabolcs Czuczor,
László Szirmay-Kalos:
NURBS Fairing by Knot Vector Optimization.
WSCG 2004: 19-26 |
26 | | László Szécsi,
László Szirmay-Kalos:
Efficient Approximate Visibility Testing Using Occluding Spheres.
WSCG 2004: 435-442 |
25 | | László Szirmay-Kalos,
Bálazs Benedek,
Mateu Sbert:
Metropolis Iteration for Global Illumination.
WSCG 2004: 451-458 |
24 | EE | Mateu Sbert,
László Szécsi,
László Szirmay-Kalos:
Real-time Light Animation.
Comput. Graph. Forum 23(3): 291-300 (2004) |
23 | EE | László Szécsi,
Mateu Sbert,
László Szirmay-Kalos:
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping.
Comput. Graph. Forum 23(3): 585-594 (2004) |
2003 |
22 | EE | Roel Martínez,
László Szirmay-Kalos,
Mateu Sbert:
A Multiple Depth Buffer Implementation for Radiosity.
ICCSA (3) 2003: 346-355 |
21 | | Balázs Csébfalvi,
László Szirmay-Kalos:
Monte Carlo Volume Rendering.
IEEE Visualization 2003: 449-456 |
20 | | László Szirmay-Kalos,
György Antal,
Bálazs Benedek:
Global Illumination Animation with Random Radiance Representation.
Rendering Techniques 2003: 64-73 |
19 | EE | Csaba Kelemen,
Bálazs Benedek,
László Szirmay-Kalos:
Bi-directional Rays in Global Illumination.
WSCG 2003 |
18 | EE | László Szécsi,
László Szirmay-Kalos,
Csaba Kelemen:
Variance Reduction for Russian-roulette.
WSCG 2003 |
17 | EE | György Antal,
László Szirmay-Kalos,
Ferenc Csonka,
Csaba Kelemen:
Multiple strategy stochastic iteration for architectural walkthroughs.
Computers & Graphics 27(2): 285-292 (2003) |
2002 |
16 | EE | György Antal,
László Szirmay-Kalos,
Ferenc Csonka:
Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods.
WSCG 2002: 24-31 |
15 | EE | Csaba Kelemen,
László Szirmay-Kalos,
György Antal,
Ferenc Csonka:
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm.
Comput. Graph. Forum 21(3): (2002) |
2001 |
14 | EE | Roel Martínez,
László Szirmay-Kalos,
Mateu Sbert,
Ali Mohamed Abbas:
Parallel Implementation of Stochastic Iteration Algorithms.
WSCG 2001: 344-351 |
13 | EE | László Szirmay-Kalos,
György Antal,
Mateu Sbert:
Progressive Light Path Building.
WSCG 2001: 411-418 |
12 | EE | László Szirmay-Kalos,
László Kovács,
Ali Mohamed Abbas:
Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes.
WSCG 2001: 419- |
11 | | László Szirmay-Kalos,
Ferenc Csonka,
György Antal:
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration.
Comput. Graph. Forum 20(3): (2001) |
1999 |
10 | | László Neumann,
Attila Neumann,
László Szirmay-Kalos:
Compact Metallic Reflectance Models.
Comput. Graph. Forum 18(3): 161-172 (1999) |
9 | | László Szirmay-Kalos:
Stochastic Iteration for Non-diffuse Global Illumination.
Comput. Graph. Forum 18(3): 233-244 (1999) |
8 | | László Neumann,
Attila Neumann,
László Szirmay-Kalos:
Reflectance Models with Fast Importance Sampling.
Comput. Graph. Forum 18(4): 249-265 (1999) |
7 | EE | László Szirmay-Kalos,
Werner Purgathofer:
Global ray-bundle tracing with infinite number of rays.
Computers & Graphics 23(2): 193-202 (1999) |
6 | EE | László Szirmay-Kalos,
Balázs Csébfalvi,
Werner Purgathofer:
Importance driven quasi-random walk solution of the rendering equation.
Computers & Graphics 23(2): 203-211 (1999) |
1998 |
5 | | László Szirmay-Kalos,
Werner Purgathofer:
Global Ray-Bundle Tracing with Hardware Acceleration.
Rendering Techniques 1998: 247-258 |
4 | EE | László Szirmay-Kalos,
Gábor Márton:
Analysis and construction of worst-case optimal ray shooting algorithms.
Computers & Graphics 22(2-3): 167-174 (1998) |
3 | EE | László Szirmay-Kalos,
Gábor Márton:
Worst-Case Versus Average Case Complexity of Ray-Shooting.
Computing 61(2): 103-132 (1998) |
1997 |
2 | | László Szirmay-Kalos,
T. Fóris,
László Neumann,
Balázs Csébfalvi:
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method.
Comput. Graph. Forum 16(3): 271-282 (1997) |
1992 |
1 | EE | Tamás Horváth,
Gábor Márton,
Peter Risztics,
László Szirmay-Kalos:
Ray Coherence Between a Sphere and a Convex Polyhedron.
Comput. Graph. Forum 11(2): 163-172 (1992) |