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László Szirmay-Kalos

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2008
35EELászló Szirmay-Kalos, Tamás Umenhoffer: Displacement Mapping on the GPU - State of the Art. Comput. Graph. Forum 27(6): 1567-1592 (2008)
34EERoel Martínez, Mateu Sbert, László Szirmay-Kalos: Improving Multipath Radiosity with Bundles of Parallel Lines. Comput. Graph. Forum 27(6): 1632-1646 (2008)
2006
33EELászló Szécsi, László Szirmay-Kalos, Mateu Sbert: Light animation with precomputed light paths on the GPU. Graphics Interface 2006: 187-194
32EETamás Umenhoffer, László Szirmay-Kalos, Gabor Szijártó: Spherical billboards and their application to rendering explosions. Graphics Interface 2006: 57-63
2005
31EELászló Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer: Real-Time Multiple Scattering in Participating Media with Illumination Networks. Rendering Techniques 2005: 277-282
30 László Szirmay-Kalos, György Antal, Mateu Sbert: Go with the Winners Strategy in Path Tracing. WSCG (Journal Papers) 2005: 49-56
29 István Lazányi, László Szirmay-Kalos: Fresnel Term Approximations for Metals. WSCG (Short Papers) 2005: 77-80
28EELászló Szirmay-Kalos, Barnabás Aszódi, István Lazányi, Mátyás Premecz: Approximate Ray-Tracing on the GPU with Distance Impostors. Comput. Graph. Forum 24(3): 695-704 (2005)
2004
27 Barnabás Aszódi, Szabolcs Czuczor, László Szirmay-Kalos: NURBS Fairing by Knot Vector Optimization. WSCG 2004: 19-26
26 László Szécsi, László Szirmay-Kalos: Efficient Approximate Visibility Testing Using Occluding Spheres. WSCG 2004: 435-442
25 László Szirmay-Kalos, Bálazs Benedek, Mateu Sbert: Metropolis Iteration for Global Illumination. WSCG 2004: 451-458
24EEMateu Sbert, László Szécsi, László Szirmay-Kalos: Real-time Light Animation. Comput. Graph. Forum 23(3): 291-300 (2004)
23EELászló Szécsi, Mateu Sbert, László Szirmay-Kalos: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. Comput. Graph. Forum 23(3): 585-594 (2004)
2003
22EERoel Martínez, László Szirmay-Kalos, Mateu Sbert: A Multiple Depth Buffer Implementation for Radiosity. ICCSA (3) 2003: 346-355
21 Balázs Csébfalvi, László Szirmay-Kalos: Monte Carlo Volume Rendering. IEEE Visualization 2003: 449-456
20 László Szirmay-Kalos, György Antal, Bálazs Benedek: Global Illumination Animation with Random Radiance Representation. Rendering Techniques 2003: 64-73
19EECsaba Kelemen, Bálazs Benedek, László Szirmay-Kalos: Bi-directional Rays in Global Illumination. WSCG 2003
18EELászló Szécsi, László Szirmay-Kalos, Csaba Kelemen: Variance Reduction for Russian-roulette. WSCG 2003
17EEGyörgy Antal, László Szirmay-Kalos, Ferenc Csonka, Csaba Kelemen: Multiple strategy stochastic iteration for architectural walkthroughs. Computers & Graphics 27(2): 285-292 (2003)
2002
16EEGyörgy Antal, László Szirmay-Kalos, Ferenc Csonka: Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods. WSCG 2002: 24-31
15EECsaba Kelemen, László Szirmay-Kalos, György Antal, Ferenc Csonka: A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. Comput. Graph. Forum 21(3): (2002)
2001
14EERoel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas: Parallel Implementation of Stochastic Iteration Algorithms. WSCG 2001: 344-351
13EELászló Szirmay-Kalos, György Antal, Mateu Sbert: Progressive Light Path Building. WSCG 2001: 411-418
12EELászló Szirmay-Kalos, László Kovács, Ali Mohamed Abbas: Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes. WSCG 2001: 419-
11 László Szirmay-Kalos, Ferenc Csonka, György Antal: Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. Comput. Graph. Forum 20(3): (2001)
1999
10 László Neumann, Attila Neumann, László Szirmay-Kalos: Compact Metallic Reflectance Models. Comput. Graph. Forum 18(3): 161-172 (1999)
9 László Szirmay-Kalos: Stochastic Iteration for Non-diffuse Global Illumination. Comput. Graph. Forum 18(3): 233-244 (1999)
8 László Neumann, Attila Neumann, László Szirmay-Kalos: Reflectance Models with Fast Importance Sampling. Comput. Graph. Forum 18(4): 249-265 (1999)
7EELászló Szirmay-Kalos, Werner Purgathofer: Global ray-bundle tracing with infinite number of rays. Computers & Graphics 23(2): 193-202 (1999)
6EELászló Szirmay-Kalos, Balázs Csébfalvi, Werner Purgathofer: Importance driven quasi-random walk solution of the rendering equation. Computers & Graphics 23(2): 203-211 (1999)
1998
5 László Szirmay-Kalos, Werner Purgathofer: Global Ray-Bundle Tracing with Hardware Acceleration. Rendering Techniques 1998: 247-258
4EELászló Szirmay-Kalos, Gábor Márton: Analysis and construction of worst-case optimal ray shooting algorithms. Computers & Graphics 22(2-3): 167-174 (1998)
3EELászló Szirmay-Kalos, Gábor Márton: Worst-Case Versus Average Case Complexity of Ray-Shooting. Computing 61(2): 103-132 (1998)
1997
2 László Szirmay-Kalos, T. Fóris, László Neumann, Balázs Csébfalvi: An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. Comput. Graph. Forum 16(3): 271-282 (1997)
1992
1EETamás Horváth, Gábor Márton, Peter Risztics, László Szirmay-Kalos: Ray Coherence Between a Sphere and a Convex Polyhedron. Comput. Graph. Forum 11(2): 163-172 (1992)

Coauthor Index

1Ali Mohamed Abbas [12] [14]
2György Antal [11] [13] [15] [16] [17] [20] [30]
3Barnabás Aszódi [27] [28]
4Bálazs Benedek [19] [20] [25]
5Balázs Csébfalvi [2] [6] [21]
6Ferenc Csonka [11] [15] [16] [17]
7Szabolcs Czuczor [27]
8T. Fóris [2]
9Tamás Horváth [1]
10Csaba Kelemen [15] [17] [18] [19]
11László Kovács [12]
12István Lazányi [28] [29]
13Roel Martínez [14] [22] [34]
14Gábor Márton [1] [3] [4]
15Attila Neumann [8] [10]
16László Neumann [2] [8] [10]
17Mátyás Premecz [28]
18Werner Purgathofer [5] [6] [7]
19Peter Risztics [1]
20Mateu Sbert [13] [14] [22] [23] [24] [25] [30] [31] [33] [34]
21László Szécsi [18] [23] [24] [26] [33]
22Gabor Szijártó [32]
23Tamás Umenhoffer [31] [32] [35]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)