Nicolas Villar, Shahram Izadi, Mike Fraser, Steve Benford (Eds.):
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009.
ACM 2009, ISBN 978-1-60558-493-5 BibTeX
Keynotes
Embedded artefacts,
garments and environments
- Ylva Fernaeus, Mattias Jacobsson:
Comics, robots, fashion and programming: outlining the concept of actDresses.
3-8
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- Leah Buechley, Sue Hendrix, Mike Eisenberg:
Paints, paper, and programs: first steps toward the computational sketchbook.
9-12
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- Marcelo Coelho, Pattie Maes:
Shutters: a permeable surface for environmental control and communication.
13-18
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- Fabian Hemmert, Susann Hamann, Reto Wettach:
The digital hourglass.
19-20
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- Eva Burneleit, Fabian Hemmert, Reto Wettach:
Living interfaces: the impatient toaster.
21-22
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- Amanda J. Parkes, Adam Kumpf, Hiroshi Ishii:
Piezing: a garment harvesting energy from the natural motion of the human body.
23-24
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- Nadya Peek, David Pitman, Richard The:
Hangsters: tangible peripheral interactive avatars for instant messaging.
25-26
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- Dean Brown:
Embedded electronics in playful products.
27-29
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- Alice Wang:
Asimov's first law/alarm clocks.
31-34
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- Richard Banks, Abigail Sellen:
Shoebox: mixing storage and display of digital images in the home.
35-40
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- Takashi Matsumoto, Sho Hashimoto:
Pileus internet umbrella: tangible mobile interface of a lovely umbrella.
41-42
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- Jonas Togler, Fabian Hemmert, Reto Wettach:
Living interfaces: the thrifty faucet.
43-44
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- Miriam Roy, Fabian Hemmert, Reto Wettach:
Living interfaces: the intimate door lock.
45-46
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- Matthew Jervis, Masood Masoodian:
Digital management and retrieval of physical documents.
47-54
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- John Kestner, Daniel Leithinger, Jaekyung Jung, Michelle Petersen:
Proverbial wallet: tangible interface for financial awareness.
55-56
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- Lyndl Hall:
Fragments of a conversation: constructing narratives with tangible illuminated cubes.
57-58
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New perspectives and theories on tangibility
- Jörn Hurtienne, Christian Stößel, Katharina Weber:
Sad is heavy and happy is light: population stereotypes of tangible object attributes.
61-68
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- Darren Edge, Alan F. Blackwell:
Peripheral tangible interaction by analytic design.
69-76
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- Andrew Manches, Claire O'Malley, Steve Benford:
Physical manipulation: evaluating the potential for tangible designs.
77-84
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- Sara Price, Taciana Pontual Falcão, Jennifer G. Sheridan, George Roussos:
The effect of representation location on interaction in a tangible learning environment.
85-92
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- Simon Holland, Paul Marshall, Jon Bird, Nick Sheep Dalton, Richard Morris, Nadia Pantidi, Yvonne Rogers, Andy Clark:
Running up Blueberry Hill: prototyping whole body interaction in harmony space.
93-98
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- Steve Hinske, Marc Langheinrich:
W41K: digitally augmenting traditional game environments.
99-106
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- Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Mike Eisenberg:
Easigami: a reconfigurable folded-sheet TUI.
107-112
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- Alan F. Blackwell, Darren Edge:
Articulating tangible interfaces.
113-118
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- Gonzalo Garcia-Perate, Pragya Agarwal, Duncan Wilson:
HINTeractions: facilitating informal knowledge exchange in physical and social space.
119-122
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- Peter Schmitt, Susanne Seitinger:
Plywood punk: a holistic approach to designing animated artifacts.
123-126
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- Aleksandar Zivanovic, James Auger, Jimmy Loizeau:
Carnivorous domestic entertainment robots.
127-130
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- Darren Edge, Alan F. Blackwell:
Bimanual tangible interaction with mobile phones.
131-136
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Tangible and embedded interaction -- in the lab and in the wild
- Vikram Parmar, Gert Groeneveld, Ashis Jalote-Parmar, David V. Keyson:
Tangible user interface for increasing social interaction among rural women.
139-145
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- Bruno Nadeau, Amanda Williams:
Tactful interaction: exploring interactive social touch through a collaborative tangible installation.
147-152
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- Anne-Marie Skriver Hansen, Dan Overholt, Winslow Burleson, Camilla Nørgaard Jensen:
Pendaphonics: a tangible pendulum-based sonic interaction experience.
153-160
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- Bart Hengeveld, Caroline Hummels, Kees C. J. Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor:
Tangibles for toddlers learning language.
161-168
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- Björn Wöldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger:
Steering actors through a virtual set employing vibro-tactile feedback.
169-174
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- Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino:
MADO interface: a window like a tangible user interface to look into the virtual world.
175-180
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- Alex Olwal, Steven Feiner:
Spatially aware handhelds for high-precision tangible interaction with large displays.
181-188
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- Douglas Boari, Mike Fraser:
Taking shortcuts: embedded physical interfaces for spatial navigation.
189-196
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- Jürgen Steimle:
Designing pen-and-paper user interfaces for interaction with documents.
197-204
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- Gundula Dörries, Christian Geiger, Anke Lehmann, Andrea Wegstein:
HorseIO - virtual riding lessons with a low-cost tangible horse interface.
205-206
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- Andrew Cyrus Smith:
Visual perception skills testing: preliminary results.
207-208
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- Michael Schmitz, Homeira Quraischy:
Tangible interaction with real and virtual products: designing a shopping assistant for rural communities.
209-212
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- Jordan Geiger:
Interface, environmental behavior, and the city.
213-214
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- Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tanenbaum, Greg Corness, Bardia Mohabbati, Jim Budd:
Kurio: a museum guide for families.
215-222
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- Esben Warming Pedersen, Kasper Hornbæk:
mixiTUI: a tangible sequencer for electronic live performances.
223-230
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Tabletop tangibles and augmented surfaces
- John Helmes, Caroline Hummels, Abigail Sellen:
The other brother: re-experiencing spontaneous moments from domestic life.
233-240
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- Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad, Susan J. Robinson, Chih-Sung Wu:
Architales: physical/digital co-design of an interactive story table.
241-248
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- Paul H. Dietz, Benjamin D. Eidelson:
SurfaceWare: dynamic tagging for Microsoft Surface.
249-254
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- Tom Bartindale, Jonathan Hook, Patrick Olivier:
Media Crate: tangible live media production interface.
255-262
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- Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen Pueblo, Hiroshi Ishii:
Spime builder: a tangible interface for designing hyperlinked objects.
263-266
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- Son Do-Lenh, Frédéric Kaplan, Akshit Sharma, Pierre Dillenbourg:
Multi-finger interactions with papers on augmented tabletops.
267-274
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- Stefan Oppl, Christian Stary:
Tabletop concept mapping.
275-282
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- Fabian Hemmert, André Knörig, Gesche Joost, Reto Wettach:
Stick, Click n' Call: self-adhesive pressure-activated RFID tags for mobile phones.
283-284
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- Thomas Gläser, Jens Franke, Götz Wintergerst, Ron Jagodzinski:
Chemieraum: tangible chemistry in exhibition space.
285-288
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- Karen Detken, Carlos Martinez, Andreas Schrader:
The search wall: tangible information searching for children in public libraries.
289-296
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- Malte Weiss, Julie Wagner, Roger Jennings, Yvonne Jansen, Ramsin Khoshabeh, James D. Hollan, Jan Borchers:
SLAPbook: tangible widgets on multi-touch tables in groupware environments.
297-300
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- Aya Miyazaki, Kiyoshi Tomimatsu:
Onomato planets: physical computing of Japanese onomatopoeia.
301-304
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Enabling technologies and design techniques
- Alissa Nicole Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie:
The EventTable technique: distributed fiducial markers.
307-313
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- Leonardo Bonanni, Hiroshi Ishii:
Stop-motion prototyping for tangible interfaces.
315-316
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- Ramon Hofer, Daniel Naeff, Andreas Kunz:
FLATIR: FTIR multi-touch detection on a discrete distributed sensor array.
317-322
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- Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Atsuro Ueki, Sho Hashimoto, Kazuhiko Koriyama, Masa Inakage:
xtel: a development environment to support rapid prototyping of "ubiquitous content".
323-330
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- Rajesh Sankaran, Brygg Ullmer, Jagannathan Ramanujam, Karun Kallakuri, Srikanth Jandhyala, Cornelius Toole, Christopher Laan:
Decoupling interaction hardware design using libraries of reusable electronics.
331-337
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- Michael Reed:
Prototyping digital clay as an active material.
339-342
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- Einar Sneve Martinussen, Timo Arnall:
Designing with RFID.
343-350
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- André Knörig, Reto Wettach, Jonathan Cohen:
Fritzing: a tool for advancing electronic prototyping for designers.
351-358
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- Raphael Wimmer, Sebastian Boring:
HandSense: discriminating different ways of grasping and holding a tangible user interface.
359-362
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- Ian Culverhouse, Steve Gill:
Bringing concepts to life: introducing a rapid interactive sketch modelling toolkit for industrial designers.
363-366
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- Amanda J. Parkes, Hiroshi Ishii:
Kinetic sketchup: motion prototyping in the tangible design process.
367-372
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- Eric Schweikardt, Nwanua Elumeze, Mike Eisenberg, Mark D. Gross:
A tangible construction kit for exploring graph theory.
373-376
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- Guillaume Zufferey, Patrick Jermann, Aurélien Lucchi, Pierre Dillenbourg:
TinkerSheets: using paper forms to control and visualize tangible simulations.
377-384
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- David Molyneaux, Hans Gellersen:
Projected interfaces: enabling serendipitous interaction with smart tangible objects.
385-392
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- Florian Echtler, Tobias Sielhorst, Manuel Huber, Gudrun Klinker:
A short guide to modulated light.
393-396
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- Ayah Bdeir:
Electronics as material: littleBits.
397-400
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Copyright © Sat May 16 23:43:41 2009
by Michael Ley (ley@uni-trier.de)