2009 | ||
---|---|---|
59 | EE | Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino: MADO interface: a window like a tangible user interface to look into the virtual world. Tangible and Embedded Interaction 2009: 175-180 |
58 | EE | Doug A. Bowman, Bernd Fröhlich, Yoshifumi Kitamura, Wolfgang Stürzlinger: Current trends in 3D user interface research. Int. J. Hum.-Comput. Stud. 67(3): 223-224 (2009) |
2008 | ||
57 | EE | Kazuki Takashima, Sriram Subramanian, Takayuki Tsukitani, Yoshifumi Kitamura, Fumio Kishino: Acquisition of Off-Screen Object by Predictive Jumping. APCHI 2008: 301-310 |
56 | EE | Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino: Extracting camera-control requirements and camera movement generation in a 3D virtual environment. Advances in Computer Entertainment Technology 2008: 126-129 |
55 | EE | Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, Miguel A. Nacenta, Tokuo Yamaguchi, Sriram Subramanian, Fumio Kishino: A Middleware for Seamless Use of Multiple Displays. DSV-IS 2008: 252-266 |
54 | EE | Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Effects of avatar's blinking animation on person impressions. Graphics Interface 2008: 169-176 |
53 | EE | Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino: Interactive Multimedia Contents in the IllusionHole. ICEC 2008: 116-121 |
52 | EE | Satoshi Sakurai, Yoshifumi Kitamura, Sriram Subramanian, Fumio Kishino: Visibility control using revolving polarizer. Tabletop 2008: 161-168 |
51 | EE | Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino: Video agent: interactive autonomous agents generated from real-world creatures. VRST 2008: 30-38 |
2007 | ||
50 | Shinya Kitaoka, Tsukasa Noma, Yoshifumi Kitamura, Kunio Yamamoto: Inverse rendering for artistic paintings. GRAPP (GM/R) 2007: 293-298 | |
49 | EE | Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino: Strategic Tabletop Negotiations. INTERACT (2) 2007: 169-182 |
48 | EE | Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin: E-conic: a perspective-aware interface for multi-display environments. UIST 2007: 279-288 |
47 | EE | Yoshifumi Kitamura, Takashi Nakashima, Keisuke Tanaka, Takeshi Johkoh: The IllusionHole for Medical Applications. VR 2007: 231-234 |
2006 | ||
46 | Mel Slater, Yoshifumi Kitamura, Ayellet Tal, Angelos Amditis, Yiorgos Chrysanthou: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2006, Limassol, Cyprus, November 1-3, 2006 ACM 2006 | |
45 | EE | Katsuhiko Onishi, Norishige Murakami, Yoshifumi Kitamura, Fumio Kishino: Modeling of Trees with Interactive L-System and 3D Gestures. BioADIT 2006: 222-235 |
44 | EE | Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. BioADIT 2006: 363-370 |
43 | EE | Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino: Interactive Skeleton Extraction Using Geodesic Distance. ICAT Workshops 2006: 275-281 |
42 | EE | Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto: The illusionhole with polarization filters. VRST 2006: 244-251 |
2005 | ||
41 | Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings Springer 2005 | |
40 | EE | Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino: A Display Table for Strategic Collaboration Preserving Private and Public Information. ICEC 2005: 167-179 |
39 | EE | Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino: A Computerized Interactive Toy: TSU.MI.KI. ICEC 2005: 507-510 |
38 | EE | Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino: Agents from Reality. ICEC 2005: 519-522 |
37 | EE | Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, Fumio Kishino: Predictive interaction using the delphian desktop. UIST 2005: 133-141 |
36 | EE | Yoshifumi Kitamura, Ken'ichi Douko, Makoto Kitayama, Fumio Kishino: Object deformation and force feedback for virtual chopsticks. VRST 2005: 211-219 |
2004 | ||
35 | EE | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Interactive retrieval of 3D shape models using physical objects. ACM Multimedia 2004: 692-699 |
34 | EE | Satoshi Naito, Yoshifumi Kitamura, Fumio Kishino: Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width. APCHI 2004: 305-316 |
33 | EE | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Advances in Computer Entertainment Technology 2004: 173-180 |
32 | EE | Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. BioADIT 2004: 111-126 |
31 | EE | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu, Fumio Kishino: Spatial Tangible User Interfaces for Cognitive Assessment and Training. BioADIT 2004: 137-152 |
30 | EE | Hirokazu Sasamoto, Haruo Noma, Kenji Susami, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani: Development of Computer Learning Environment for Beginners Using Model Railway Layout. C5 2004: 186 |
29 | EE | Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino: TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. C5 2004: 62-70 |
28 | EE | Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Hands-on learning of computer programming in introductory stage using a model railway layout. CHI Extended Abstracts 2004: 1546 |
27 | EE | Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: Implementation of ActiveCube as an Intuitive 3D Computer Interface. Smart Graphics 2004: 43-53 |
26 | EE | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Interactive Retrieval of 3D Virtual Shapes using Physical Objects. VR 2004: 231-232 |
25 | Bernd Fröhlich, Yoshifumi Kitamura, Doug A. Bowman: Beyond Wand and Glove Based Interaction. VR 2004: 268 | |
24 | EE | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Computers in Entertainment 2(4): 15 (2004) |
23 | EE | Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh: On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing 8(5): 338-346 (2004) |
2003 | ||
22 | EE | Haruo Noma, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani: Computer learning system for pre-school-age children based on a haptized model railway. C5 2003: 118-119 |
21 | EE | Yoshifumi Kitamura, Yoshihisa Yamaguchi, Hiroshi Imamizu, Fumio Kishino, Mitsuo Kawato: Things happening in the brain while humans learn to use new tools. CHI 2003: 417-424 |
20 | EE | Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino: Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. Computer Graphics International 2003: 306-311 |
19 | Shinji Fukatsu, Yoshifumi Kitamura, Fumio Kishino: Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. INTERACT 2003 | |
18 | EE | Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino: Interactive modeling of trees by using growth simulation. VRST 2003: 66-72 |
2002 | ||
17 | EE | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu: Cognitive cubes: a tangible user interface for cognitive assessment. CHI 2002: 347-354 |
16 | EE | Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino: A manipulation environment of virtual and real objects using a magnetic metaphor. VRST 2002: 201-207 |
15 | EE | M. Kuramoto, Toshihiro Masaki, Yoshifumi Kitamura, Fumio Kishino: Video database retrieval based on gestures and its application. IEEE Transactions on Multimedia 4(4): 500-508 (2002) |
2001 | ||
14 | EE | Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino: Interactive stereoscopic display for three or more users. SIGGRAPH 2001: 231-240 |
13 | Yoshifumi Kitamura, Tomohiko Higashi, Takayuki Iida, Fumio Kishino: Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. Comput. Graph. Forum 20(3): (2001) | |
2000 | ||
12 | EE | Toshihiro Masaki, Toyoki Yamauchi, Yoshifumi Kitamura, Fumio Kishino: Generating Images with Interactive Manipulation and its Model Capture. ICPR 2000: 4473-4476 |
11 | EE | Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki, Fumio Kishino: ActiveCube: a bi-directional user interface using cubes. KES 2000: 99-102 |
1999 | ||
10 | Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino: An Application of Interactive Video Contents to Augmented Virtuality. ICIP (2) 1999: 334-337 | |
9 | EE | Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Masaki, Fumio Kishino: Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. VR 1999: 198-204 |
1998 | ||
8 | EE | Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura: An Interactive Digital Fishtank Based on Live Video Images. AMCP 1998: 386-396 |
7 | EE | Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino: Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. VRST 1998: 67-76 |
6 | Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, Fumio Kishino: A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects. Presence 7(1): 36-52 (1998) | |
5 | Yoshifumi Kitamura, Amy Yee, Fumio Kishino: A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces. Presence 7(5): 460-477 (1998) | |
1997 | ||
4 | EE | Yoshifumi Kitamura, Fumio Kishino: Consolidated manipulation of virtual and real objects. VRST 1997: 133-138 |
1994 | ||
3 | EE | Andrew Smith, Yoshifumi Kitamura, Fumio Kishino: Efficient Algorithms for Octree Motion. MVA 1994: 172-177 |
1993 | ||
2 | Alain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino: A Study of an Operator Assistant for Virtual Space. VR 1993: 492-498 | |
1992 | ||
1 | EE | Yoshifumi Kitamura, Takeo Kimura, Masatoshi Okutomi, Hideyuki Tamura: Surface Reconstruction with Triangular Patches from Multiscale Range Images. MVA 1992: 595-598 |