2009 |
21 | EE | Takuya Maekawa,
Yuichi Itoh,
Norifumi Kawai,
Yoshifumi Kitamura,
Fumio Kishino:
MADO interface: a window like a tangible user interface to look into the virtual world.
Tangible and Embedded Interaction 2009: 175-180 |
2008 |
20 | EE | Satoshi Sakurai,
Yuichi Itoh,
Yoshifumi Kitamura,
Miguel A. Nacenta,
Tokuo Yamaguchi,
Sriram Subramanian,
Fumio Kishino:
A Middleware for Seamless Use of Multiple Displays.
DSV-IS 2008: 252-266 |
19 | EE | Kazuki Takashima,
Yasuko Omori,
Yoshiharu Yoshimoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Effects of avatar's blinking animation on person impressions.
Graphics Interface 2008: 169-176 |
2007 |
18 | EE | Miguel A. Nacenta,
Satoshi Sakurai,
Tokuo Yamaguchi,
Yohei Miki,
Yuichi Itoh,
Yoshifumi Kitamura,
Sriram Subramanian,
Carl Gutwin:
E-conic: a perspective-aware interface for multi-display environments.
UIST 2007: 279-288 |
2006 |
17 | EE | Kyoko Ueda,
Atsushi Kosaka,
Ryoichi Watanabe,
Yoshinori Takeuchi,
Takao Onoye,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface.
BioADIT 2006: 363-370 |
16 | EE | Takuya Oda,
Yuichi Itoh,
Wataru Nakai,
Katsuhiro Nomura,
Yoshifumi Kitamura,
Fumio Kishino:
Interactive Skeleton Extraction Using Geodesic Distance.
ICAT Workshops 2006: 275-281 |
2005 |
15 | EE | Yuichi Itoh,
Tokuo Yamaguchi,
Yoshifumi Kitamura,
Fumio Kishino:
A Computerized Interactive Toy: TSU.MI.KI.
ICEC 2005: 507-510 |
2004 |
14 | EE | Hiroyasu Ichida,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Interactive retrieval of 3D shape models using physical objects.
ACM Multimedia 2004: 692-699 |
13 | EE | Ryoichi Watanabe,
Yuichi Itoh,
Masatsugu Asai,
Yoshifumi Kitamura,
Fumio Kishino,
Hideo Kikuchi:
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Advances in Computer Entertainment Technology 2004: 173-180 |
12 | EE | Yoshiharu Yoshimoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space.
BioADIT 2004: 111-126 |
11 | EE | Ehud Sharlin,
Yuichi Itoh,
Benjamin Watson,
Yoshifumi Kitamura,
Steve Sutphen,
Lili Liu,
Fumio Kishino:
Spatial Tangible User Interfaces for Cognitive Assessment and Training.
BioADIT 2004: 137-152 |
10 | EE | Hirokazu Sasamoto,
Haruo Noma,
Kenji Susami,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino,
Nobuji Tetsutani:
Development of Computer Learning Environment for Beginners Using Model Railway Layout.
C5 2004: 186 |
9 | EE | Yuichi Itoh,
Shintaro Akinobu,
Hiroyasu Ichida,
Ryoichi Watanabe,
Yoshifumi Kitamura,
Fumio Kishino:
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks.
C5 2004: 62-70 |
8 | EE | Haruo Noma,
Nobuji Tetsutani,
Hirokazu Sasamoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Hands-on learning of computer programming in introductory stage using a model railway layout.
CHI Extended Abstracts 2004: 1546 |
7 | EE | Ryoichi Watanabe,
Yuichi Itoh,
Michihiro Kawai,
Yoshifumi Kitamura,
Fumio Kishino,
Hideo Kikuchi:
Implementation of ActiveCube as an Intuitive 3D Computer Interface.
Smart Graphics 2004: 43-53 |
6 | EE | Hiroyasu Ichida,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino:
Interactive Retrieval of 3D Virtual Shapes using Physical Objects.
VR 2004: 231-232 |
5 | EE | Ryoichi Watanabe,
Yuichi Itoh,
Masatsugu Asai,
Yoshifumi Kitamura,
Fumio Kishino,
Hideo Kikuchi:
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Computers in Entertainment 2(4): 15 (2004) |
4 | EE | Ehud Sharlin,
Benjamin Watson,
Yoshifumi Kitamura,
Fumio Kishino,
Yuichi Itoh:
On tangible user interfaces, humans and spatiality.
Personal and Ubiquitous Computing 8(5): 338-346 (2004) |
2003 |
3 | EE | Haruo Noma,
Hirokazu Sasamoto,
Yuichi Itoh,
Yoshifumi Kitamura,
Fumio Kishino,
Nobuji Tetsutani:
Computer learning system for pre-school-age children based on a haptized model railway.
C5 2003: 118-119 |
2002 |
2 | EE | Ehud Sharlin,
Yuichi Itoh,
Benjamin Watson,
Yoshifumi Kitamura,
Steve Sutphen,
Lili Liu:
Cognitive cubes: a tangible user interface for cognitive assessment.
CHI 2002: 347-354 |
2000 |
1 | EE | Yoshifumi Kitamura,
Yuichi Itoh,
Toshihiro Masaki,
Fumio Kishino:
ActiveCube: a bi-directional user interface using cubes.
KES 2000: 99-102 |