2009 | ||
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21 | EE | Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino: MADO interface: a window like a tangible user interface to look into the virtual world. Tangible and Embedded Interaction 2009: 175-180 |
2008 | ||
20 | EE | Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, Miguel A. Nacenta, Tokuo Yamaguchi, Sriram Subramanian, Fumio Kishino: A Middleware for Seamless Use of Multiple Displays. DSV-IS 2008: 252-266 |
19 | EE | Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Effects of avatar's blinking animation on person impressions. Graphics Interface 2008: 169-176 |
2007 | ||
18 | EE | Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin: E-conic: a perspective-aware interface for multi-display environments. UIST 2007: 279-288 |
2006 | ||
17 | EE | Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. BioADIT 2006: 363-370 |
16 | EE | Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino: Interactive Skeleton Extraction Using Geodesic Distance. ICAT Workshops 2006: 275-281 |
2005 | ||
15 | EE | Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino: A Computerized Interactive Toy: TSU.MI.KI. ICEC 2005: 507-510 |
2004 | ||
14 | EE | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Interactive retrieval of 3D shape models using physical objects. ACM Multimedia 2004: 692-699 |
13 | EE | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Advances in Computer Entertainment Technology 2004: 173-180 |
12 | EE | Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. BioADIT 2004: 111-126 |
11 | EE | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu, Fumio Kishino: Spatial Tangible User Interfaces for Cognitive Assessment and Training. BioADIT 2004: 137-152 |
10 | EE | Hirokazu Sasamoto, Haruo Noma, Kenji Susami, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani: Development of Computer Learning Environment for Beginners Using Model Railway Layout. C5 2004: 186 |
9 | EE | Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino: TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. C5 2004: 62-70 |
8 | EE | Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Hands-on learning of computer programming in introductory stage using a model railway layout. CHI Extended Abstracts 2004: 1546 |
7 | EE | Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: Implementation of ActiveCube as an Intuitive 3D Computer Interface. Smart Graphics 2004: 43-53 |
6 | EE | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: Interactive Retrieval of 3D Virtual Shapes using Physical Objects. VR 2004: 231-232 |
5 | EE | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Computers in Entertainment 2(4): 15 (2004) |
4 | EE | Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh: On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing 8(5): 338-346 (2004) |
2003 | ||
3 | EE | Haruo Noma, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani: Computer learning system for pre-school-age children based on a haptized model railway. C5 2003: 118-119 |
2002 | ||
2 | EE | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu: Cognitive cubes: a tangible user interface for cognitive assessment. CHI 2002: 347-354 |
2000 | ||
1 | EE | Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki, Fumio Kishino: ActiveCube: a bi-directional user interface using cubes. KES 2000: 99-102 |