| 2009 |
| 33 | EE | Michael Philetus Weller,
Mark D. Gross,
Ellen Yi-Luen Do:
Tangible sketching in 3D with posey.
CHI Extended Abstracts 2009: 3193-3198 |
| 32 | EE | Yingdan Huang,
Mark D. Gross,
Ellen Yi-Luen Do,
Mike Eisenberg:
Easigami: a reconfigurable folded-sheet TUI.
Tangible and Embedded Interaction 2009: 107-112 |
| 31 | EE | Eric Schweikardt,
Nwanua Elumeze,
Mike Eisenberg,
Mark D. Gross:
A tangible construction kit for exploring graph theory.
Tangible and Embedded Interaction 2009: 373-376 |
| 2008 |
| 30 | EE | Eric Schweikardt,
Mark D. Gross:
Learning about Complexity with Modular Robots.
DIGITEL 2008: 116-123 |
| 29 | EE | Michael Philetus Weller,
Ellen Yi-Luen Do,
Mark D. Gross:
Escape machine: teaching computational thinking with a tangible state machine game.
IDC 2008: 282-289 |
| 28 | EE | Eric Schweikardt,
Mark D. Gross:
The robot is the program: interacting with roBlocks.
Tangible and Embedded Interaction 2008: 167-168 |
| 27 | EE | Michael Philetus Weller,
Ellen Yi-Luen Do,
Mark D. Gross:
Posey: instrumenting a poseable hub and strut construction toy.
Tangible and Embedded Interaction 2008: 39-46 |
| 2007 |
| 26 | EE | Ellen Yi-Luen Do,
Mark D. Gross:
Environments for creativity: a lab for making things.
Creativity & Cognition 2007: 27-36 |
| 25 | EE | Mark D. Gross,
Michael Eisenberg:
Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control.
DIGITEL 2007: 25-32 |
| 24 | EE | Eric Schweikardt,
Mark D. Gross:
A Brief Survey of Distributed Computational Toys.
DIGITEL 2007: 57-64 |
| 23 | EE | Mark D. Gross:
Designers Need End-User Software Engineering.
End-User Software Engineering 2007 |
| 2006 |
| 22 | EE | Gabe Johnson,
Mark D. Gross,
Ellen Yi-Luen Do:
Flow selection: a time-based selection and operation technique for sketching tools.
AVI 2006: 83-86 |
| 21 | EE | Eric Schweikardt,
Mark D. Gross:
roBlocks: a robotic construction kit for mathematics and science education.
ICMI 2006: 72-75 |
| 2002 |
| 20 | EE | Thomas Jung,
Mark D. Gross,
Ellen Yi-Luen Do:
Sketching annotations in a 3D web environment.
CHI Extended Abstracts 2002: 618-619 |
| 19 | EE | Ken Camarata,
Ellen Yi-Luen Do,
Mark D. Gross,
Brian R. Johnson:
Navigational blocks: tangible navigation of digital information.
CHI Extended Abstracts 2002: 752-753 |
| 18 | EE | Ken Camarata,
Ellen Yi-Luen Do,
Brian R. Johnson,
Mark D. Gross:
Navigational blocks: navigating information space with tangible media.
IUI 2002: 31-38 |
| 17 | EE | Thomas Jung,
Mark D. Gross,
Ellen Yi-Luen Do:
Annotating and sketching on 3D web models.
IUI 2002: 95-102 |
| 2001 |
| 16 | | Ellen Yi-Luen Do,
Mark D. Gross:
Thinking with Diagrams in Architectural Design.
Artif. Intell. Rev. 15(1/2): 135-149 (2001) |
| 2000 |
| 15 | EE | Mark D. Gross,
Ellen Yi-Luen Do:
Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing.
Computers & Graphics 24(6): 835-849 (2000) |
| 1998 |
| 14 | EE | Yasuhiro Yamamoto,
Shingo Takada,
Mark D. Gross,
Kumiyo Nakakoji:
Representational Talkback: An Approach to Support Writing as Design.
APCHI 1998: 125-131 |
| 13 | EE | Kumiyo Nakakoji,
Yasuhiro Yamamoto,
T. Suzuki,
Shingo Takada,
Mark D. Gross:
From critiquing to representational talkback: computer support for revealing features in design.
Knowl.-Based Syst. 11(7-8): 457-468 (1998) |
| 1997 |
| 12 | EE | Wayne Citrin,
Paul Hamill,
Mark D. Gross,
Adrienne Warmack:
Support for Mobile Pen-Based Applications.
MOBICOM 1997: 241-247 |
| 11 | EE | Kyle S. Kuczun,
Mark D. Gross:
Network Design: Tasks and Tools.
Symposium on Designing Interactive Systems 1997: 215-222 |
| 1996 |
| 10 | EE | Mark D. Gross,
Ellen Yi-Luen Do:
Ambiguous Intentions: A Paper-like Interface for Creative Design.
ACM Symposium on User Interface Software and Technology 1996: 183-192 |
| 9 | EE | Wayne Citrin,
Mark D. Gross:
Distributed architectures for pen-based input and diagram recognition.
AVI 1996: 132-140 |
| 8 | EE | Mark D. Gross,
Ellen Yi-Luen Do:
Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design.
CHI Conference Companion 1996: 5-6 |
| 7 | EE | Wayne Citrin,
Mark D. Gross:
PDA-based graphical interchange for field service and repair workers.
Computers & Graphics 20(5): 641-649 (1996) |
| 1995 |
| 6 | EE | Mark D. Gross,
Ellen Yi-Luen Do:
Diagram query and image retrieval in design.
ICIP 1995: 2308-2311 |
| 1994 |
| 5 | EE | Mark D. Gross:
Recognizing and Interpreting Diagrams in Design.
Advanced Visual Interfaces 1994: 88-94 |
| 4 | | Mark D. Gross:
Stretch-A-Sketch: a Dynamic Diagrammer.
VL 1994: 232-238 |
| 1992 |
| 3 | | Mark D. Gross:
Graphical Constraints in CoDraw.
VL 1992: 81-87 |
| 1991 |
| 2 | | Nobuyuki Ueda,
Mark D. Gross:
A New Learning Environment: The NeoMuseum/Children's Media Museum Prototype.
ICHIM 1991: 169-179 |
| 1987 |
| 1 | EE | Stephen M. Ervin,
Mark D. Gross:
RoadLab - A constraint based laboratory for road design.
AI in Engineering 2(4): 224-234 (1987) |