Future Play 2008:
Toronto,
Ontario,
Canada
Bill Kapralos, Michael Katchabaw, Jay Rajnovich (Eds.):
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008.
ACM 2008, ISBN 978-1-60558-218-4 BibTeX
Artificial intelligence
Educational games,
game-based learning
Psychology and sociology in games
Games and society
Game design
- David Harel, Itai Segall, Hillel Kugler, Yaki Setty:
Crafting game-models using reactive system design.
121-128
Electronic Edition (ACM DL) BibTeX
- David Pinelle, Nelson Wong, Tadeusz Stach:
Using genres to customize usability evaluations of video games.
129-136
Electronic Edition (ACM DL) BibTeX
- Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää:
Designing game idea generation games.
137-144
Electronic Edition (ACM DL) BibTeX
- Christopher Wolfe, J. David Smith, T. C. Nicholas Graham:
A low-cost infrastructure for tabletop games.
145-151
Electronic Edition (ACM DL) BibTeX
Graphics,
visual techniques,
sound in games,
and hardware
Artificial intelligence
Educational games,
game-based learning
Psychology and sociology in games
Game design
Graphics,
visual techniques,
sound in games,
and hardware
- Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin:
The case for research in game engine architecture.
228-231
Electronic Edition (ACM DL) BibTeX
- Jia Sing Chen, Andrew Hogue:
Towards 3D model interoperability in games.
232-235
Electronic Edition (ACM DL) BibTeX
- Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham:
Experience in the design and development of a game based on head-tracking input.
236-239
Electronic Edition (ACM DL) BibTeX
- Robert J. Teather, Wolfgang Stürzlinger:
Exaggerated head motions for game viewpoint control.
240-243
Electronic Edition (ACM DL) BibTeX
- Rainer Herpers, Wolfgang Heiden, Michael Kutz, David Scherfgen, Ulrich Hartmann, Jens Bongartz, Oliver Schulzyk:
FIVIS bicycle simulator: an immersive game platform for physical activities.
244-247
Electronic Edition (ACM DL) BibTeX
- Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk:
Integrating cumulative context into computer games.
248-251
Electronic Edition (ACM DL) BibTeX
Artificial intelligence
Educational games,
game-based learning
- Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan:
Interactive accounting simulation environment for accounting education and training.
258-259
Electronic Edition (ACM DL) BibTeX
- Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise Rose, Adam Dubrowski:
Interprofessional care simulator for critical care education.
260-261
Electronic Edition (ACM DL) BibTeX
- Alain Forget, Sonia Chiasson, Robert Biddle:
Lessons from Brain Age on password memorability.
262-263
Electronic Edition (ACM DL) BibTeX
Game design
Graphics,
visual techniques,
sound in games,
and hardware
Copyright © Sat May 16 23:12:44 2009
by Michael Ley (ley@uni-trier.de)