| 2009 |
| 11 | EE | Brian O'Neill,
Mark O. Riedl,
Michael Nitsche:
Towards intelligent authoring tools for machinima creation.
CHI Extended Abstracts 2009: 4639-4644 |
| 2008 |
| 10 | EE | Michael Nitsche:
Experiments in the use of game technology for pre-visualization.
Future Play 2008: 160-165 |
| 2007 |
| 9 | EE | Ali Mazalek,
Michael Nitsche:
Tangible interfaces for real-time 3D virtual environments.
Advances in Computer Entertainment Technology 2007: 155-162 |
| 2006 |
| 8 | EE | Michael Nitsche,
Paul Richens:
Telling Stories Through Space: The Mindstage Project.
TIDSE 2006: 61-71 |
| 7 | EE | Janet Murray,
Ian Bogost,
Michael Mateas,
Michael Nitsche:
Game Design Education: Integrating Computation and Culture.
IEEE Computer 39(6): 43-51 (2006) |
| 2005 |
| 6 | EE | Michael Nitsche:
Games, Montage and the First Person Point of View.
DIGRA Conf. 2005 |
| 2003 |
| 5 | EE | Michael Nitsche,
Maureen Thomas:
Stepping Back: Players as Active Participators.
DIGRA Conf. 2003 |
| 4 | EE | Michael Nitsche,
Maureen Thomas:
Stories in Space: The Concept of the Story Map.
International Conference on Virtual Storytelling 2003: 85-93 |
| 1996 |
| 3 | EE | Ulrich Geske,
Michael Nitsche:
Representing COBOL in Prolog - towards Program Comprehension and Reengineering.
International Journal of Software Engineering and Knowledge Engineering 6(1): 113-133 (1996) |
| 1994 |
| 2 | | Michael Nitsche:
Analysis and Refinement of Constraint Answer Sets in a Planning System.
GULP-PRODE (1) 1994: 31-45 |
| 1 | | Michael Nitsche,
Ulrich Geske:
Logische Spezifikation von Steuerkonstrukten imperativer Programmiersprachen.
WLP 1994: 100-103 |