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Michael Nitsche

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2009
11EEBrian O'Neill, Mark O. Riedl, Michael Nitsche: Towards intelligent authoring tools for machinima creation. CHI Extended Abstracts 2009: 4639-4644
2008
10EEMichael Nitsche: Experiments in the use of game technology for pre-visualization. Future Play 2008: 160-165
2007
9EEAli Mazalek, Michael Nitsche: Tangible interfaces for real-time 3D virtual environments. Advances in Computer Entertainment Technology 2007: 155-162
2006
8EEMichael Nitsche, Paul Richens: Telling Stories Through Space: The Mindstage Project. TIDSE 2006: 61-71
7EEJanet Murray, Ian Bogost, Michael Mateas, Michael Nitsche: Game Design Education: Integrating Computation and Culture. IEEE Computer 39(6): 43-51 (2006)
2005
6EEMichael Nitsche: Games, Montage and the First Person Point of View. DIGRA Conf. 2005
2003
5EEMichael Nitsche, Maureen Thomas: Stepping Back: Players as Active Participators. DIGRA Conf. 2003
4EEMichael Nitsche, Maureen Thomas: Stories in Space: The Concept of the Story Map. International Conference on Virtual Storytelling 2003: 85-93
1996
3EEUlrich Geske, Michael Nitsche: Representing COBOL in Prolog - towards Program Comprehension and Reengineering. International Journal of Software Engineering and Knowledge Engineering 6(1): 113-133 (1996)
1994
2 Michael Nitsche: Analysis and Refinement of Constraint Answer Sets in a Planning System. GULP-PRODE (1) 1994: 31-45
1 Michael Nitsche, Ulrich Geske: Logische Spezifikation von Steuerkonstrukten imperativer Programmiersprachen. WLP 1994: 100-103

Coauthor Index

1Ian Bogost [7]
2Ulrich Geske [1] [3]
3Michael Mateas [7]
4Ali Mazalek (Alexandra Mazalek) [9]
5Janet Murray [7]
6Brian O'Neill [11]
7Paul Richens [8]
8Mark O. Riedl [11]
9Maureen Thomas [4] [5]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)