Arun Somasekharan

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2EEArun Somasekharan: To grab or not to grab: a viable framework for physically based hand animation in game characters. Future Play 2008: 254-255
1EEXiaosong Yang, Arun Somasekharan, Jian J. Zhang: Curve skeleton skinning for human and creature characters. Journal of Visualization and Computer Animation 17(3-4): 281-292 (2006)

Coauthor Index

1Xiaosong Yang [1]
2Jian J. Zhang (Jian-Jun Zhang) [1]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)