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2008 | ||
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2 | EE | Arun Somasekharan: To grab or not to grab: a viable framework for physically based hand animation in game characters. Future Play 2008: 254-255 |
2006 | ||
1 | EE | Xiaosong Yang, Arun Somasekharan, Jian J. Zhang: Curve skeleton skinning for human and creature characters. Journal of Visualization and Computer Animation 17(3-4): 281-292 (2006) |
1 | Xiaosong Yang | [1] |
2 | Jian J. Zhang (Jian-Jun Zhang) | [1] |