2008 |
11 | EE | Anders Tychsen,
Jonas Heide Smith:
Game format effects on communication in multi-player games.
Future Play 2008: 113-120 |
10 | EE | Anders Tychsen,
Michael Hitchens,
Thea Brolund:
Motivations for play in computer role-playing games.
Future Play 2008: 57-64 |
9 | EE | Anders Tychsen,
Alessandro Canossa:
Defining personas in games using metrics.
Future Play 2008: 73-80 |
8 | EE | Anders Tychsen,
Thea Brolund,
Michael Hitchens:
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games.
ICIDS 2008: 242-249 |
7 | EE | Anders Tychsen:
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games.
ICIDS 2008: 309-320 |
6 | EE | Anders Tychsen,
Michael Hitchens,
Thea Brolund:
Character play: the use of game characters in multi-player role-playing games across platforms.
Computers in Entertainment 6(2): (2008) |
2007 |
5 | EE | Anders Tychsen,
Michael Hitchens,
Thea Brolund,
Doris McIlwain,
Manolya Kavakli:
Group play: determining factors on the gaming experience in multiplayer role-playing games.
Computers in Entertainment 5(4): (2007) |
2006 |
4 | EE | Anders Tychsen,
Susana Pajares Tosca,
Thea Brolund:
Personalizing the Player Experience in MMORPGs.
TIDSE 2006: 253-264 |
3 | EE | Anders Tychsen,
Jonas Heide Smith,
Michael Hitchens,
Susana Pajares Tosca:
Communication in Multi-player Role Playing Games - The Effect of Medium.
TIDSE 2006: 277-288 |
2 | EE | Anders Tychsen,
Michael Hitchens:
Ghost Worlds - Time and Consequence in MMORPGs.
TIDSE 2006: 300-311 |
2005 |
1 | EE | Anders Tychsen:
Tales for the many: Storytelling in RPGs, LARPs and MMORPGs.
DIGRA Conf. 2005 |