2008 |
8 | EE | Stephen Jacobs,
Christopher A. Egert:
Kickback: turning game history students into pinball designers.
Future Play 2008: 272-273 |
2006 |
7 | EE | Christopher A. Egert,
Kevin J. Bierre,
Andrew M. Phelps,
Phil Ventura:
Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning.
OOPSLA Companion 2006: 881-886 |
6 | EE | Kevin J. Bierre,
Phil Ventura,
Andrew M. Phelps,
Christopher A. Egert:
Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course.
SIGCSE 2006: 354-358 |
5 | EE | Adrienne Decker,
Phil Ventura,
Christopher A. Egert:
Through the looking glass: reflections on using undergraduate teaching assistants in CS1.
SIGCSE 2006: 46-50 |
2004 |
4 | EE | Phil Ventura,
Christopher A. Egert,
Adrienne Decker:
Ancestor worship in CS1: on the primacy of arrays.
OOPSLA Companion 2004: 68-72 |
2000 |
3 | | Christopher A. Egert,
Mary Flanagan,
Deborah Walters:
Extending IOS's Collaboration via Web-Enabled Whiteboards.
WebNet 2000: 158-161 |
2 | | Deborah Walters,
Christopher A. Egert:
Can Considerations of Learning Styles Improve Web-Based Learning?
WebNet 2000: 961-962 |
1999 |
1 | | Nathan Smith,
Christopher A. Egert,
Elisabeth Ciddihy,
Deborah Walters:
Implementing Virtual Robots in Java3D using a Behavior Based Architecture.
WebNet 1999: 975-980 |