6. CG 2006:
Turin,
Italy
H. Jaap van den Herik, Paolo Ciancarini, H. H. L. M. Donkers (Eds.):
Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers.
Lecture Notes in Computer Science 4630 Springer 2007, ISBN 978-3-540-75537-1 BibTeX
- Matej Guid, Ivan Bratko:
Computer Analysis of Chess Champions.
1-12
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- Aleksander Sadikov, Martin Mozina, Matej Guid, Jana Krivec, Ivan Bratko:
Automated Chess Tutor.
13-25
Electronic Edition (link) BibTeX
- Keh-Hsun Chen, Peigang Zhang:
A New Heuristic Search Algorithm for Capturing Problems in Go.
26-36
Electronic Edition (link) BibTeX
- Xiaozhen Niu, Martin Müller:
An Open Boundary Safety-of-Territory Solver for the Game of Go.
37-49
Electronic Edition (link) BibTeX
- Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Monte-Carlo Proof-Number Search for Computer Go.
50-61
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- Tristan Cazenave:
Virtual Global Search: Application to 9×9 Go.
62-71
Electronic Edition (link) BibTeX
- Rémi Coulom:
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.
72-83
Electronic Edition (link) BibTeX
- John Tromp, Gunnar Farnebäck:
Combinatorics of Go.
84-99
Electronic Edition (link) BibTeX
- Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Abstracting Knowledge from Annotated Chinese-Chess Game Records.
100-111
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- Ryan B. Hayward, Broderick Arneson, Philip Henderson:
Automatic Strategy Verification for Hex.
112-121
Electronic Edition (link) BibTeX
- Nathan R. Sturtevant, Adam M. White:
Feature Construction for Reinforcement Learning in Hearts.
122-134
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- Sebastian Kupferschmid, Malte Helmert:
A Skat Player Based on Monte-Carlo Simulation.
135-147
Electronic Edition (link) BibTeX
- James Glenn, Haw-ren Fang, Clyde P. Kruskal:
A Retrograde Approximation Algorithm for One-Player Can't Stop.
148-159
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- Jakub Pawlewicz, Lukasz Lew:
Improving Depth-First PN-Search: 1 + epsilon Trick.
160-171
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- Aleksander Sadikov, Ivan Bratko:
Search Versus Knowledge Revisited Again.
172-180
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- Alessandro Cincotti:
Counting the Number of Three-Player Partizan Cold Games.
181-189
Electronic Edition (link) BibTeX
- Greg Aloupis, Jean Cardinal, Sébastien Collette, Stefan Langerman:
LUMINESStrategies.
190-199
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- Peter Bro Miltersen, Troels Bjerre Sørensen:
Computing Proper Equilibria of Zero-Sum Games.
200-211
Electronic Edition (link) BibTeX
- Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim:
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types.
212-219
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- Sébastien Collette, Jean-François Raskin, Frédéric Servais:
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game.
220-233
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- Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe:
Cheat-Proof Serverless Network Games.
234-243
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- Will Leckie, Michael A. Greenspan:
Monte-Carlo Methods in Pool Strategy Game Trees.
244-255
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- Jean-Pierre Dussault, Jean-François Landry:
Optimization of a Billiard Player - Tactical Play.
256-270
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- Lizette de Wet, Theo McDonald:
Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
271-282
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:01:08 2009
by Michael Ley (ley@uni-trier.de)