6. CG 2008:
Beijing,
China
H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H. M. Winands (Eds.):
Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings.
Lecture Notes in Computer Science 5131 Springer 2008, ISBN 978-3-540-87607-6 BibTeX
- Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk:
Single-Player Monte-Carlo Tree Search.
1-12
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- Richard J. Lorentz:
Amazons Discover Monte-Carlo.
13-24
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- Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito:
Monte-Carlo Tree Search Solver.
25-36
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- Nathan R. Sturtevant:
An Analysis of UCT in Multi-player Games.
37-49
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- Tristan Cazenave:
Multi-player Go.
50-59
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- Guillaume Chaslot, Mark H. M. Winands, H. Jaap van den Herik:
Parallel Monte-Carlo Tree Search.
60-71
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- Tristan Cazenave, Nicolas Jouandeau:
A Parallel Monte-Carlo Tree Search Algorithm.
72-80
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- Ling Zhao, Martin Müller:
Using Artificial Boundaries in the Game of Go.
81-91
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- Keh-Hsun Chen, Dawei Du, Peigang Zhang:
A Fast Indexing Method for Monte-Carlo Go.
92-101
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- Xiaozhen Niu, Martin Müller:
An Improved Safety Solver in Go Using Partial Regions.
102-112
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- Rémi Coulom:
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength.
113-124
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- Zhiqing Liu, Qing Dou, Benjie Lu:
Frequency Distribution of Contextual Patterns in the Game of Go.
125-134
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- Kazuki Yoshizoe:
A New Proof-Number Calculation Technique for Proof-Number Search.
135-145
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- Akihiro Kishimoto, Martin Müller:
About the Completeness of Depth-First Proof-Number Search.
146-156
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- Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida:
Weak Proof-Number Search.
157-168
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- Reijer Grimbergen:
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games.
169-179
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- Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu:
Knowledge Inferencing on Chinese Chess Endgames.
180-191
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- Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko:
Learning Positional Features for Annotating Chess Games: A Case Study.
192-204
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- Omid David-Tabibi, Nathan S. Netanyahu:
Extended Null-Move Reductions.
205-216
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- Jónheiður Ísleifsdóttir, Yngvi Björnsson:
GTQ: A Language and Tool for Game-Tree Analysis.
217-228
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- Philip Henderson, Ryan B. Hayward:
Probing the 4-3-2 Edge Template in Hex.
229-240
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- Alessandro Cincotti, Hiroyuki Iida:
The Game of Synchronized Domineering.
241-251
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- James Glenn, Haw-ren Fang, Clyde P. Kruskal:
A Retrograde Approximation Algorithm for Multi-player Can't Stop.
252-263
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- Hui Lu, ZhengYou Xia:
AWT: Aspiration with Timer Search Algorithm in Siguo.
264-274
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Copyright © Sat May 16 23:01:08 2009
by Michael Ley (ley@uni-trier.de)