2006 | ||
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21 | Randolph M. Jones, Robert E. Wray III: Comparative Analysis of Frameworks for Knowledge-Intensive Intelligent Agents. AI Magazine 27(2): 45-56 (2006) | |
2005 | ||
20 | Ion Muslea, Virginia Dignum, Daniel D. Corkill, Catholijn M. Jonker, Frank Dignum, Silvia Coradeschi, Alessandro Saffiotti, Dan Fu, Jeff Orkin, William Cheetham, Kai Goebel, Piero P. Bonissone, Leen-Kiat Soh, Randolph M. Jones, Robert E. Wray III, Matthias Scheutz, Daniela Pucci de Farias, Shie Mannor, Georgios Theocharous, Doina Precup, Bamshad Mobasher, Sarabjot S. Anand, Bettina Berendt, Andreas Hotho, Hans W. Guesgen, Michael T. Rosenstein, Mohammad Ghavamzadeh: The Workshop Program at the Nineteenth National Conference on Artificial Intelligence. AI Magazine 26(1): 103-108 (2005) | |
2003 | ||
19 | EE | Randolph M. Jones, Robert E. Wray III: Design principles for heavy intelligent agents. AAMAS 2003: 1022-1023 |
18 | EE | Amy E. Henninger, Randolph M. Jones, Eric Chown: Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture. AAMAS 2003: 321-328 |
2002 | ||
17 | EE | Eric Chown, Randolph M. Jones, Amy E. Henninger: An architecture for emotional decision-making agents. AAMAS 2002: 352-353 |
2000 | ||
16 | EE | Randolph M. Jones: Design and implementation of computer games: a capstone course for undergraduate computer science education. SIGCSE 2000: 260-264 |
1999 | ||
15 | Randolph M. Jones, John E. Laird, Paul E. Nielsen, Karen J. Coulter, Patrick G. Kenny, Frank V. Koss: Automated Intelligent Pilots for Combat Flight Simulation. AI Magazine 20(1): 27-41 (1999) | |
1998 | ||
14 | Randolph M. Jones, John E. Laird, Paul E. Nielsen: Automated Intelligent Pilots for Combat Flight Simulation. AAAI/IAAI 1998: 1047-1054 | |
13 | EE | Randolph M. Jones, John E. Laird, Paul E. Nielsen: Real-Time Intelligent Characters for a Non-Visual Simulation Environment. CA 1998: 11-18 |
12 | John E. Laird, Randolph M. Jones, Paul E. Nielsen: Knowledge-based Multi-agent Coordination. Presence 7(6): 547-563 (1998) | |
1996 | ||
11 | Robert E. Wray III, John E. Laird, Randolph M. Jones: Compilation of Non-Contemporaneous Constraints. AAAI/IAAI, Vol. 1 1996: 771-778 | |
1995 | ||
10 | John E. Laird, Randolph M. Jones, Paul E. Nielsen: Multiagent Coordination in Distributed Interactive Battlefield Simulations. ICMAS 1995: 456 | |
9 | Milind Tambe, W. Lewis Johnson, Randolph M. Jones, Frank V. Koss, John E. Laird, Paul S. Rosenbloom, Karl Schwamb: Intelligent Agents for Interactive Simulation Environments. AI Magazine 16(1): 15-39 (1995) | |
1994 | ||
8 | Randolph M. Jones: Dynamic Generation of Complex Behavior. AAAI 1994: 1504 | |
7 | Randolph M. Jones, Kurt VanLehn: Acquisition of Children's Addition Strategies: A Model of Impasse-Free, Knowledge-Level Learning. Machine Learning 16(1-2): 11-36 (1994) | |
1993 | ||
6 | Douglas J. Pearson, Randolph M. Jones, John E. Laird: AIR-SOAR: Intelligent Multi-Level Control. AAAI 1993: 860-861 | |
5 | Kurt VanLehn, Randolph M. Jones: Better Learners Use Analogical Problem Solving Sparingly. ICML 1993: 338-345 | |
4 | EE | Douglas J. Pearson, Scott B. Huffman, Mark B. Willis, John E. Laird, Randolph M. Jones: A symbolic solution to intelligent real-time control. Robotics and Autonomous Systems 11(3-4): 279-291 (1993) |
1991 | ||
3 | Kurt VanLehn, Randolph M. Jones: Learning Physics Via Explanation-Based Learning of Correctness and Analogical Search Control. ML 1991: 110-114 | |
2 | Randolph M. Jones, Kurt VanLehn: A Computational Model of Acquisition for Children's Addtion Strategies. ML 1991: 65-69 | |
1989 | ||
1 | Randolph M. Jones: Learning to Retrieve Useful Information for Problem Solving. ML 1989: 212-214 |