DARE 2000:
Elsinore,
Denmark
Proceedings of DARE 2000,
Designing Augmented Reality Environments,
Elsinore,
Denmark,
12-14 April 2000. ACM
- Jun Rekimoto, Yuji Ayatsuka:
CyberCode: designing augmented reality environments with visual tags.
1-10
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- Tino Pyssysalo, Tapio Repo, Tuukka Turunen, Teemu Lankila, Juha Röning:
CyPhone - bringing augmented reality to next generation mobile phones.
11-21
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- Peter Ljungstrand, Johan Redström, Lars Erik Holmquist:
WebStickers: using physical tokens to access, manage and share bookmarks to the Web.
23-31
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- Ben McGarry, Ben Matthews, Margot Brereton:
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor.
33-40
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- James Patten, Hiroshi Ishii:
A comparison of spatial organization strategies in graphical and tangible user interfaces.
41-50
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- Antonietta Grasso, Alain Karsenty, Marco Susani:
Augmenting paper to enhance community information sharing.
51-62
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- Jacob Buur, Astrid Soendergaard:
Video card game: an augmented environment for user centred design discussions.
63-69
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- Giorgio De Michelis, Flavio De Paoli, Costanza Pluchinotta, Marco Susani:
Weakly augmented reality: observing and designing the work-place of creative designers.
81-91
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- Thomas Wrensch, Glenn Blauvelt, Michael Eisenberg:
The rototack: designing a computationally-enhanced craft item.
93-101
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- Johan Redström, Tobias Skog, Lars Hallnäs:
Informative art: using amplified artworks as information displays.
103-114
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- Toshiyuki Masui:
Real-world programming.
115-120
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- Dag Svanaes, William Verplank:
In search of metaphors for tangible user intefaces.
121-129
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- J. P. Djajadiningrat, Kees Overbeeke, Stephan Wensveen:
Augmenting fun and beauty: a pamphlet.
131-134
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- Peter Gall Krogh:
"Interactive rooms - augmented reality in an architectural perspective".
135-137
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- Ernest Holm Svendsen, Astrid Pinholt Søndergaard:
Support for flexbile work settings by augmenting artifacts.
138-140
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- Daniel P. Mapes:
The human device abstraction.
141-143
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- Blair MacIntyre, Jay David Bolter:
A multi-disciplinary course on augmented reality design.
144
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- Elizabeth D. Mynatt:
Co-opting everyday objects.
145-146
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- Martin Johansson, Mårten Pettersson:
Eyes on the road - augmenting traffic information.
147-148
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- Carolina Browall, Kristina Lindquist:
Our little orchestra: the development of an interactive toy.
149-150
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- Wolfgang Wohlgemuth, Gunthard Triebfürst:
ARVIKA: augmented reality for development, production and service.
151-152
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- Thomas Pederson:
Human hands as a link between physical and virtual.
153-154
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- Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh:
Developing mixed reality boundaries.
155-156
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- Morten Fjeld:
Evaluating navigation methods for an AR system.
157-158
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- Matthew Chalmers:
Interweaving objects, types and people.
159-160
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- Hiroaki Tobita, Hideki Koike:
Information retrieval system using real world objects.
161-162
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- Batya Friedman, Peter H. Kahn Jr.:
New directions: a value-sensitive design approach to augmented reality.
163-164
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- Emmanuel Dubois, Laurence Nigay:
Augmented reality: which augmentation for which reality?
165-166
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- Kim Halskov Madsen:
Magic by metaphors.
167-169
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- Wendy E. Mackay:
Augmented reality: dangerous liaisons or the best of both worlds?
170-171
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Copyright © Sat May 16 23:05:09 2009
by Michael Ley (ley@uni-trier.de)