2008 |
16 | EE | Clint Heyer,
Margot Brereton,
Stephen Viller:
Cross-channel mobile social software: an empirical study.
CHI 2008: 1525-1534 |
2007 |
15 | EE | Ann Judith Morrison,
Peta Mitchell,
Margot Brereton:
The lens of ludic engagement: evaluating participation in interactive art installations.
ACM Multimedia 2007: 509-512 |
14 | EE | Ann Judith Morrison,
Margot Brereton,
Peta Mitchell:
Talk2Me: engaging interactive installation environments.
Creativity & Cognition 2007: 292 |
2006 |
13 | EE | Fiona Redhead,
Margot Brereton:
A qualitative analysis of local community communications.
OZCHI 2006: 361-364 |
12 | EE | Clint Heyer,
Margot Brereton:
Socialising across channels: group multichannel communication.
OZCHI 2006: 421-424 |
11 | EE | Tim Cederman-Haysom,
Margot Brereton:
A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice.
PDC 2006: 11-20 |
10 | EE | Duan Varan,
Andrew Turk,
Sam Bucolo,
Debra Polson,
Margot Brereton,
Jared Donovan,
Kim Montgomery,
Gael McIndoe:
Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device.
Personal and Ubiquitous Computing 10(2-3): 166-169 (2006) |
2005 |
9 | EE | Jackie Moyes,
Jacob Buur,
Caroline Jarrett,
Pelle Ehn,
Steven Howard,
Margot Brereton:
Book smarts meet street smarts: the best of both worlds.
OZCHI 2005 |
2004 |
8 | EE | Wendy Ju,
Margot Brereton,
Michael Haller,
Amanda J. Parkes,
Scott R. Klemmer,
Brian Lee,
Dan Rosenfeld:
Trading design spaces: exchanging ideas on physical design environments.
CHI Extended Abstracts 2004: 1582-1583 |
2003 |
7 | EE | Margot Brereton,
Jared Donovan,
Stephen Viller:
Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills.
ACE 2003: 197-205 |
6 | EE | Margot Brereton,
Nicola J. Bidwell,
Jared Donovan,
Brett Campbell,
Jacob Buur:
Work at Hand: An Exploration of Gesture in the Context of Work and Everyday Life to Inform the Design of Gestural Input Devices.
AUIC 2003: 1-10 |
2001 |
5 | EE | Margot Brereton:
Drawing Lessons in the Design of Tangible Media from a Study of Interactions with Mechanical Products.
AUIC 2001: 124-131 |
4 | EE | Michael Docherty,
Peter Sutton,
Margot Brereton,
Simon M. Kaplan:
An innovative design and studio-based CS degree.
SIGCSE 2001: 233-237 |
2000 |
3 | EE | Michael Docherty,
Peter Sutton,
Margot Brereton,
Simon M. Kaplan,
Allison Brown:
The information environments program - a new design based IT degree.
ACSE 2000: 64-70 |
2 | EE | Margot Brereton,
Ben McGarry:
An observational study of how objects support engineering design thinking and communication: implications for the design of tangible media.
CHI 2000: 217-224 |
1 | EE | Ben McGarry,
Ben Matthews,
Margot Brereton:
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor.
Designing Augmented Reality Environments 2000: 33-40 |