Tom Djajadiningrat
List of publications from the DBLP Bibliography Server - FAQ
2008 | ||
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18 | EE | Onno A. van Nierop, Aadjan van der Helm, Kees C. J. Overbeeke, J. P. Djajadiningrat: A natural human hand model. The Visual Computer 24(1): 31-44 (2008) |
2007 | ||
17 | EE | Tom Djajadiningrat, Steven Kyffin: Disintermediating the PC: a product centric view on Web 2.0. DPPI 2007: 516-519 |
16 | EE | Tom Djajadiningrat, Ben Matthews, Marcelle A. Stienstra: Easy doesn't do it: skill and expression in tangible aesthetics. Personal and Ubiquitous Computing 11(8): 657-676 (2007) |
2005 | ||
15 | EE | Mads Vedel Jensen, Jacob Buur, Tom Djajadiningrat: Designing the user actions in tangible interaction. Critical Computing 2005: 9-18 |
2004 | ||
14 | EE | Stephan Wensveen, J. P. Djajadiningrat, Kees C. J. Overbeeke: Interaction frogger: a design framework to couple action and function through feedback and feedforward. Conference on Designing Interactive Systems 2004: 177-184 |
13 | EE | Jacob Buur, Mads Vedel Jensen, Tom Djajadiningrat: Hands-only scenarios and video action walls: novel methods for tangible user interaction design. Conference on Designing Interactive Systems 2004: 185-192 |
12 | EE | Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Overbeeke: Rich Interaction: Issues. EUSAI 2004: 271-278 |
11 | EE | Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat, Steven Kyffin: Freedom of fun, freedom of interaction. Interactions 11(5): 59-61 (2004) |
10 | EE | Tom Djajadiningrat, Stephan Wensveen, Joep W. Frens, Kees C. J. Overbeeke: Tangible products: redressing the balance between appearance and action. Personal and Ubiquitous Computing 8(5): 294-309 (2004) |
2003 | ||
9 | EE | Mette Kjaersgaard, Jesper Pedersen, Tom Djajadiningrat: A lost cause: the ever-improving developer's map. CHI Extended Abstracts 2003: 642-643 |
8 | EE | Jesper Pedersen, Jacob Buur, Tom Djajadiningrat: Field Design Sessions: Augmenting Whose Reality? Int. J. Hum. Comput. Interaction 16(3): 461-476 (2003) |
2002 | ||
7 | EE | Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Overbeeke: Cubby+: exploring interaction. Symposium on Designing Interactive Systems 2002: 135-140 |
6 | EE | Tom Djajadiningrat, Kees Overbeeke, Stephan Wensveen: But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback. Symposium on Designing Interactive Systems 2002: 285-291 |
5 | EE | Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat: Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction. Symposium on Designing Interactive Systems 2002: 335-340 |
4 | EE | Tom Djajadiningrat, Jacob Buur: Look mama, with hands!: on tangible interaction, gestures and learning. Symposium on Designing Interactive Systems 2002: 417 |
2000 | ||
3 | EE | J. P. Djajadiningrat, Kees Overbeeke, Stephan Wensveen: Augmenting fun and beauty: a pamphlet. Designing Augmented Reality Environments 2000: 131-134 |
2 | Stephan Wensveen, Kees Overbeeke, J. P. Djajadiningrat: Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction. Symposium on Designing Interactive Systems 2000: 48-52 | |
1 | J. P. Djajadiningrat, W. W. Gayer, Joep W. Frens: Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. Symposium on Designing Interactive Systems 2000: 66-71 |
1 | Jacob Buur | [4] [8] [13] [15] |
2 | Joep W. Frens | [1] [7] [10] [12] |
3 | W. W. Gayer | [1] |
4 | Aadjan van der Helm | [18] |
5 | Mads Vedel Jensen | [13] [15] |
6 | Mette Kjaersgaard | [9] |
7 | Steven Kyffin | [11] [17] |
8 | Ben Matthews | [16] |
9 | Onno A. van Nierop | [18] |
10 | Kees C. J. Overbeeke (Kees Overbeeke) | [2] [3] [5] [6] [7] [10] [11] [12] [14] [18] |
11 | Jesper Pedersen | [8] [9] |
12 | Marcelle A. Stienstra | [16] |
13 | Stephan Wensveen | [2] [3] [5] [6] [10] [11] [14] |