2008 |
18 | EE | Onno A. van Nierop,
Aadjan van der Helm,
Kees C. J. Overbeeke,
J. P. Djajadiningrat:
A natural human hand model.
The Visual Computer 24(1): 31-44 (2008) |
2007 |
17 | EE | Tom Djajadiningrat,
Steven Kyffin:
Disintermediating the PC: a product centric view on Web 2.0.
DPPI 2007: 516-519 |
16 | EE | Tom Djajadiningrat,
Ben Matthews,
Marcelle A. Stienstra:
Easy doesn't do it: skill and expression in tangible aesthetics.
Personal and Ubiquitous Computing 11(8): 657-676 (2007) |
2005 |
15 | EE | Mads Vedel Jensen,
Jacob Buur,
Tom Djajadiningrat:
Designing the user actions in tangible interaction.
Critical Computing 2005: 9-18 |
2004 |
14 | EE | Stephan Wensveen,
J. P. Djajadiningrat,
Kees C. J. Overbeeke:
Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Conference on Designing Interactive Systems 2004: 177-184 |
13 | EE | Jacob Buur,
Mads Vedel Jensen,
Tom Djajadiningrat:
Hands-only scenarios and video action walls: novel methods for tangible user interaction design.
Conference on Designing Interactive Systems 2004: 185-192 |
12 | EE | Joep W. Frens,
J. P. Djajadiningrat,
Kees C. J. Overbeeke:
Rich Interaction: Issues.
EUSAI 2004: 271-278 |
11 | EE | Stephan Wensveen,
Kees C. J. Overbeeke,
Tom Djajadiningrat,
Steven Kyffin:
Freedom of fun, freedom of interaction.
Interactions 11(5): 59-61 (2004) |
10 | EE | Tom Djajadiningrat,
Stephan Wensveen,
Joep W. Frens,
Kees C. J. Overbeeke:
Tangible products: redressing the balance between appearance and action.
Personal and Ubiquitous Computing 8(5): 294-309 (2004) |
2003 |
9 | EE | Mette Kjaersgaard,
Jesper Pedersen,
Tom Djajadiningrat:
A lost cause: the ever-improving developer's map.
CHI Extended Abstracts 2003: 642-643 |
8 | EE | Jesper Pedersen,
Jacob Buur,
Tom Djajadiningrat:
Field Design Sessions: Augmenting Whose Reality?
Int. J. Hum. Comput. Interaction 16(3): 461-476 (2003) |
2002 |
7 | EE | Joep W. Frens,
J. P. Djajadiningrat,
Kees C. J. Overbeeke:
Cubby+: exploring interaction.
Symposium on Designing Interactive Systems 2002: 135-140 |
6 | EE | Tom Djajadiningrat,
Kees Overbeeke,
Stephan Wensveen:
But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Symposium on Designing Interactive Systems 2002: 285-291 |
5 | EE | Stephan Wensveen,
Kees C. J. Overbeeke,
Tom Djajadiningrat:
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Symposium on Designing Interactive Systems 2002: 335-340 |
4 | EE | Tom Djajadiningrat,
Jacob Buur:
Look mama, with hands!: on tangible interaction, gestures and learning.
Symposium on Designing Interactive Systems 2002: 417 |
2000 |
3 | EE | J. P. Djajadiningrat,
Kees Overbeeke,
Stephan Wensveen:
Augmenting fun and beauty: a pamphlet.
Designing Augmented Reality Environments 2000: 131-134 |
2 | | Stephan Wensveen,
Kees Overbeeke,
J. P. Djajadiningrat:
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Symposium on Designing Interactive Systems 2000: 48-52 |
1 | | J. P. Djajadiningrat,
W. W. Gayer,
Joep W. Frens:
Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions.
Symposium on Designing Interactive Systems 2000: 66-71 |