2008 |
16 | | Gonzalo Flórez Puga,
Marco Antonio Gómez-Martín,
Belén Díaz-Agudo,
Pedro A. González-Calero:
Dynamic Expansion of Behaviour Trees.
AIIDE 2008 |
2007 |
15 | EE | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Pablo Palmier Campos,
Pedro A. González-Calero:
Using Metaphors in Game-Based Education.
Edutainment 2007: 477-488 |
2006 |
14 | EE | Juan A. Recio-García,
Marco Antonio Gómez-Martín,
Belén Díaz-Agudo,
Pedro A. González-Calero:
Improving Annotation in the Semantic Web and Case Authoring in Textual CBR.
ECCBR 2006: 226-240 |
13 | EE | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Dynamic Binding Is the Name of the Game.
ICEC 2006: 229-232 |
12 | EE | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
Fast application development to demonstrate computer graphics concepts.
ITiCSE 2006: 250-254 |
2005 |
11 | EE | Federico Peinado,
Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
A Game Architecture for Emergent Story-Puzzles in a Persistent World.
DIGRA Conf. 2005 |
10 | EE | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Understanding Object-Oriented Software through Virtual Role-Play.
ICALT 2005: 875-877 |
9 | EE | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Belén Díaz-Agudo,
Pedro A. González-Calero:
Opportunities for CBR in Learning by Doing.
ICCBR 2005: 267-281 |
8 | EE | Juan A. Recio-García,
Belén Díaz-Agudo,
Marco Antonio Gómez-Martín,
Nirmalie Wiratunga:
Extending jCOLIBRI for Textual CBR.
ICCBR 2005: 421-435 |
7 | | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Game-Based Learning as a New Domain for Case-Based Reasoning.
ICCBR Workshops 2005: 175-184 |
6 | | Rubén Sánchez-Pelegrín,
Marco Antonio Gómez-Martín,
Belén Díaz-Agudo:
A CBR Module for a Strategy Videogame.
ICCBR Workshops 2005: 217-226 |
5 | EE | Guillermo Jiménez-Díaz,
Mercedes Gómez-Albarrán,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Software behaviour understanding Supported by dynamic visualization and role-play.
ITiCSE 2005: 54-58 |
4 | EE | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Learning-by-Doing Through Metaphorical Simulation.
KES (2) 2005: 55-64 |
3 | EE | Belén Díaz-Agudo,
Pedro A. González-Calero,
Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín:
On Developing a Distributed CBR Framework through Semantic Web Services.
OWLED 2005 |
2004 |
2 | EE | Marco Antonio Gómez-Martín,
Pedro Pablo Gómez-Martín,
Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems.
ICEC 2004: 108-113 |
2003 |
1 | EE | Pedro Pablo Gómez-Martín,
Marco Antonio Gómez-Martín,
Pedro A. González-Calero:
Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine.
KES 2003: 906-913 |