SI3D 1992:
Cambridge,
MA,
USA
Proceedings of the 1992 Symposium on Interactive 3D Graphics,
SI3D '92,
March 29 - April 1,
1992,
Cambridge,
MA,
USA. ACM,
1992
- Andries van Dam:
Escaping Flatland in User Interface Design.
9
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- Thomas A. Funkhouser, Carlo H. Séquin, Seth J. Teller:
Management of Large Amounts of Data in Interactive Building Walkthroughs.
11-20
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- Norman Chin, Steven Feiner:
Fast Object-Precision Shadow Generation for Area Light Source.
21-30
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- Pierre Poulin, Alain Fournier:
Lights from Highlights and Shadows.
31-38
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- Leonard Wanger:
The Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated Imagery.
39-42
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- Mark Ward, Ronald Azuma, Robert Bennett, Stefan Gottschalk, Henry Fuchs:
A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display Systems.
43-52
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- Michael McKenna:
Interactive Viewpoint Control and Three-Dimensional Operations.
53-56
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- Martin Friedmann, Thad Starner, Alex Pentland:
Device Synchronization Using an Optimal Linear Filter.
57-62
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- Dale Chapman, Colin Ware:
Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment Navigation.
63-66
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- Steven M. Drucker, Tinsley A. Galyean, David Zeltzer:
CINEMA: A System for Procedural Camera Movements.
67-70
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- Cary B. Phillips, Norman I. Badler, John P. Granieri:
Automatic Viewing Control for 3D Direct Manipulation.
71-74
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- Walter Gish, Allen Tanner:
Hardware Antialiasing of Lines and Polygons.
75-86
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- Ulrich Neumann:
Interactive Volume Rendering on a Multicomputer.
87-93
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- John Rhoades, Greg Turk, Andrew Bell, Andrei State, Ulrich Neumann, Amitabh Varshney:
Real-Time Procedural Textures.
95-100
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- Barry Fowler:
Geometric Manipulation of Tensor Product Surfaces.
101-108
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- Helaman Ferguson:
Computer Interactive Sculpture.
109-116
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- David Pugh:
Designing Solid Objects Using Interactive Sketch Interpretation.
117-126
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- Steven D. Pieper, Joseph M. Rosen, David Zeltzer:
Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation.
127-134
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- Jeff Butterworth, Andrew Davidson, Stephen Hench, Marc Olano:
3DM: A Three Dimensional Modeler Using a Head-Mounted Display.
135-138
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- Michael F. Cohen, James S. Painter, Mihir Mehta, Kwan-Liu Ma:
Volume Seedlings.
139-145
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- Michael Zyda, David R. Pratt, James G. Monahan, Kalin P. Wilson:
NPSNET: Constructing a 3D Virtual World.
147-156
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- Brian S. Blau, Charles E. Hughes, J. Michael Moshell, Curtis Lisle:
Networked Virtual Environments.
157-160
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- Mark A. Tarlton, P. Nong Tarlton:
A Framework for Dynamic Visual Applications.
161-164
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- George Celniker, Will Welch:
Linear Constraints for Deformable Non-Uniform B-Spline Surfaces.
165-170
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- Michael Gleicher:
Integrating Constraints and Direct Manipulation.
171-174
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- Mark C. Surles:
Interactive Modeling Enhanced with Constraints and Physics with Applications in Molecular Modeling.
175-182
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- D. Brookshire Conner, Scott S. Snibbe, Kenneth P. Herndon, Daniel C. Robbins, Robert C. Zeleznik, Andries van Dam:
Three-Dimensional Widgets.
183-188
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- Warren Robinett, Richard Holloway:
Implementation of Flying, Scaling and Grabbing in Virtual Worlds.
189-192
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- James C. Chung:
A Comparison of Head-Tracked and Non-Head-Tracked Steering Modes in the Targeting of Radiotherapy Treatment Beams.
193-196
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- David Banks:
Interactive Manipulation and Display of Surfaces in Four Dimensions.
197-207
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- Mark Phillips, Charlie Gunn:
Visualizing Hyperbolic Space: Unusual Uses of 4x4 Matrices.
209-214
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- Stuart K. Card:
Capstone Address: Human Engineering the User Interface to Spaceland.
215
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Copyright © Sat May 16 23:37:50 2009
by Michael Ley (ley@uni-trier.de)