Volume 7,
Number 1,
December 2003
- L. Schäfer:
Storytelling in Virtual Environments.
1
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- Ruth Aylett, Sandy Louchart:
Towards a narrative theory of virtual reality.
2-9
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- Blair MacIntyre, Jay David Bolter:
Single-narrative, multiple point-of-view dramatic experiences in augmented reality.
10-16
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- Martin Klesen, Michael Kipp, Patrick Gebhard, Thomas Rist:
Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors.
17-29
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- Jesús Ibáñez, Ruth Aylett, Rocio Ruiz-Rodarte:
Storytelling in virtual environments from a virtual guide perspective.
30-42
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- Leonie Schäfer, Uta Pankoke-Babatz, Wolfgang Prinz, A. Fatah gen. Schieck, Amanda Oldroyd:
DocuDrama.
43-53
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- Victor Bayon, John R. Wilson, Danae Stanton, Angela Boltman:
Mixed reality storytelling environments.
54-63
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Volume 7,
Number 2,
April 2004
- Marc Fabri, David J. Moore, Dave J. Hobbs:
Mediating the expression of emotion in educational collaborative virtual environments: an experimental study.
66-81
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- Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Emilio J. Sobreviela, José A. Gutiérrez:
A CAVE-like environment as a tool for full-size train design.
82-93
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- Kerry L. Holland, Robert L. Williams, Robert R. Conatser Jr., John N. Howell, Dennis L. Cade:
The implementation and evaluation of a virtual haptic back.
94-102
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- Robert L. Blanding, George M. Turkiyyah:
Flexible bones for the haptic prototyping of deformable objects.
103-111
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- Gregory W. Edwards, Woodrow Barfield, Maury A. Nussbaum:
The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment.
112-119
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- George Lepouras, Akrivi Katifori, Costas Vassilakis, Dimitrios Charitos:
Real exhibitions in a virtual museum.
120-128
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Volume 7,
Number 3-4,
June 2004
- Sonali Morar, Robert D. Macredie:
Special issue on 'Interacting with desktop virtual environments: Perception and navigation'.
129-130
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- H. M. Sayers, S. Wilson, M. D. J. McNeill:
Navigational tools for desktop virtual environment interfaces.
131-139
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- Karl E. Steiner, Lavanya Voruganti:
A comparison of guidance cues in desktop virtual environments.
140-147
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- Martin Hicks, Sarah Nichols, Claire O'Malley:
Comparing the roles of 3D representations in audio and audio-visual collaborations.
148-163
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- Wendy A. Schafer, Doug A. Bowman:
Evaluating the effects of frame of reference on spatial collaboration using desktop collaborative virtual environments.
164-174
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- Sonali Morar, Robert D. Macredie:
Usability issues of desktop virtual environment applications.
175-176
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- Henriette S. M. Cramer, Vanessa Evers, Elena V. Zudilova, Peter M. A. Sloot:
Context analysis to support development of virtual reality applications.
177-186
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- Q. H. Wang, J. R. Li:
A desktop VR prototype for industrial training applications.
187-197
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- Ji-Young Oh, Wolfgang Stürzlinger:
A system for desktop conceptual 3D design.
198-211
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- Angélica de Antonio, Ricardo Imbert, Jaime Ramírez, Xavier Ferré:
Usability issues in the design of an intuitive interface for planning and simulating maintenance interventions using a virtual environment.
212-221
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Copyright © Sun May 17 00:31:46 2009
by Michael Ley (ley@uni-trier.de)