2008 |
10 | EE | Reijer Grimbergen:
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games.
Computers and Games 2008: 169-179 |
2006 |
9 | EE | Takeshi Ito,
Hitoshi Matsubara,
Reijer Grimbergen:
Chunking in Shogi: New Findings.
ACG 2006: 140-154 |
8 | EE | Yoshinori Higashiuchi,
Reijer Grimbergen:
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.
ACG 2006: 73-87 |
2002 |
7 | EE | Reijer Grimbergen,
Jeff Rollason:
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi.
Computers and Games 2002: 171-187 |
6 | | Reijer Grimbergen:
Threat stacks to guide pruning and search extensions in shogi.
IWEC 2002: 73-80 |
2000 |
5 | EE | Youhei Hori,
Minenobu Seki,
Reijer Grimbergen,
Tsutomu Maruyama,
Tsutomu Hoshino:
A Shogi Processor with a Field Programmable Gate Array.
Computers and Games 2000: 297-314 |
4 | EE | Reijer Grimbergen:
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi.
Computers and Games 2000: 315-332 |
3 | EE | Takenobu Takizawa,
Reijer Grimbergen:
Review: Computer Shogi through 2000.
Computers and Games 2000: 433-442 |
2 | EE | Steven Walczak,
Reijer Grimbergen:
Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience.
Knowl. Inf. Syst. 2(2): 185-200 (2000) |
1998 |
1 | EE | Reijer Grimbergen:
A Survey of Tsume-Shogi Programs Using Variable-Depth Search.
Computers and Games 1998: 300-317 |