Reijer Grimbergen

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10EEReijer Grimbergen: Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. Computers and Games 2008: 169-179
9EETakeshi Ito, Hitoshi Matsubara, Reijer Grimbergen: Chunking in Shogi: New Findings. ACG 2006: 140-154
8EEYoshinori Higashiuchi, Reijer Grimbergen: Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons. ACG 2006: 73-87
7EEReijer Grimbergen, Jeff Rollason: Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. Computers and Games 2002: 171-187
6 Reijer Grimbergen: Threat stacks to guide pruning and search extensions in shogi. IWEC 2002: 73-80
5EEYouhei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino: A Shogi Processor with a Field Programmable Gate Array. Computers and Games 2000: 297-314
4EEReijer Grimbergen: Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. Computers and Games 2000: 315-332
3EETakenobu Takizawa, Reijer Grimbergen: Review: Computer Shogi through 2000. Computers and Games 2000: 433-442
2EESteven Walczak, Reijer Grimbergen: Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience. Knowl. Inf. Syst. 2(2): 185-200 (2000)
1EEReijer Grimbergen: A Survey of Tsume-Shogi Programs Using Variable-Depth Search. Computers and Games 1998: 300-317

Coauthor Index

1Yoshinori Higashiuchi [8]
2Youhei Hori [5]
3Tsutomu Hoshino [5]
4Takeshi Ito [9]
5Tsutomu Maruyama [5]
6Hitoshi Matsubara [9]
7Jeff Rollason [7]
8Minenobu Seki [5]
9Takenobu Takizawa [3]
10Steven Walczak [2]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)