Volume 5,
Number 1,
January 2007
Interactive entertainment A word from the editor
Interviews
Scholarship
Interactive storytelling,
dramas,
and games
- Leandro Motta Barros, Soraia Raupp Musse:
Planning algorithms for interactive storytelling.
Electronic Edition (ACM DL) BibTeX
- Nicolas Szilas, Jason Barles, Manolya Kavakli:
An implementation of real-time 3D interactive drama.
Electronic Edition (ACM DL) BibTeX
- Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner:
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries.
Electronic Edition (ACM DL) BibTeX
- Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David Lopez, Michael J. Oudshoorn:
An aircraft cabin wireless system for games and video entertainment.
Electronic Edition (ACM DL) BibTeX
Pervasive gaming
Commentaries
Announcements
Volume 5,
Number 2,
April/June 2007
A word from the editor
Interviews
Learn and play with interactive TV
- Konstantinos Chorianopoulos, George Lekakos:
Learn and play with interactive TV.
Electronic Edition (ACM DL) BibTeX
- Brit Svoen:
Consumers, participants, and creators: young people's diverse use of television and new media.
Electronic Edition (ACM DL) BibTeX
- Regina Bernhaupt, Marianna Obrist, Manfred Tscheligi:
Usability and usage of iTV services: lessons learned in an Austrian field trial.
Electronic Edition (ACM DL) BibTeX
- Marta Rey-López, Rebeca P. Díaz Redondo, Ana Fernández Vilas, José J. Pazos Arias:
Entercation: engaging viewers in education through TV.
Electronic Edition (ACM DL) BibTeX
- Jan Kallenbach, Silja Narhi, Pirkko Oittinen:
Effects of extra information on TV viewers' visual attention, message processing ability, and cognitive workload.
Electronic Edition (ACM DL) BibTeX
- Päivi Aarreniemi-Jokipelto:
Instant messaging in informal learning via interactive television: online communities among children in a "Get Along" program.
Electronic Edition (ACM DL) BibTeX
- Michael J. Darnell:
How do people really interact with TV?: naturalistic observations of digital tv and digital video recorder users.
Electronic Edition (ACM DL) BibTeX
Emotive captioning
Pervasive gaming
Commentaries
Volume 5,
Number 3,
July/September 2007
A word from the editor
Interviews
Mixed reality
Music in film
Best of CyberGames 2006
Best of ACE 2006
Commentaries
Volume 5,
Number 4,
October 2007
A word from the editor
Interviews
Games
- Bride Mallon:
Towards a taxonomy of perceived agency in narrative game-play.
Electronic Edition (ACM DL) BibTeX
- Kathryn Elizabeth Merrick:
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds.
Electronic Edition (ACM DL) BibTeX
- Björn Stenbacka:
The impact of the brand in the success of a mobile game: comparative analysis of three mobile J2ME racing games.
Electronic Edition (ACM DL) BibTeX
- Roman V. Yampolskiy, Venu Govindaraju:
Embedded noninteractive continuous bot detection.
Electronic Edition (ACM DL) BibTeX
- Shaolong Li, Changjia Chen, Lei Li:
A new method for path prediction in network games.
Electronic Edition (ACM DL) BibTeX
- Leigh Achterbosch, Robyn Pierce, Gregory Simmons:
Massively multiplayer online role-playing games: the past, present, and future.
Electronic Edition (ACM DL) BibTeX
- Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli:
Group play: determining factors on the gaming experience in multiplayer role-playing games.
Electronic Edition (ACM DL) BibTeX
Commentaries
Copyright © Sat May 16 23:52:39 2009
by Michael Ley (ley@uni-trier.de)