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Kalle Jegers

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2009
5EECharlotte Wiberg, Kalle Jegers, Heather Desurvire: How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. ACHI 2009: 324-328
2008
4EEKalle Jegers: Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. ICIW 2008: 656-661
2007
3EEJohan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg: Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. ICIW 2007: 65
2EEKalle Jegers: Pervasive game flow: understanding player enjoyment in pervasive gaming. Computers in Entertainment 5(1): (2007)
2006
1EEKalle Jegers, Mikael Wiberg: Pervasive Gaming in the Everyday World. IEEE Pervasive Computing 5(1): 78-85 (2006)

Coauthor Index

1Johan Boden [3]
2Heather Desurvire [5]
3Mattias Lidstrom [3]
4Charlotte Wiberg [3] [5]
5Mikael Wiberg [1] [3]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)