2009 | ||
---|---|---|
5 | EE | Charlotte Wiberg, Kalle Jegers, Heather Desurvire: How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment. ACHI 2009: 324-328 |
2008 | ||
4 | EE | Kalle Jegers: Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. ICIW 2008: 656-661 |
2007 | ||
3 | EE | Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg: Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. ICIW 2007: 65 |
2 | EE | Kalle Jegers: Pervasive game flow: understanding player enjoyment in pervasive gaming. Computers in Entertainment 5(1): (2007) |
2006 | ||
1 | EE | Kalle Jegers, Mikael Wiberg: Pervasive Gaming in the Everyday World. IEEE Pervasive Computing 5(1): 78-85 (2006) |
1 | Johan Boden | [3] |
2 | Heather Desurvire | [5] |
3 | Mattias Lidstrom | [3] |
4 | Charlotte Wiberg | [3] [5] |
5 | Mikael Wiberg | [1] [3] |