| 2008 |
| 8 | EE | P. Guerrero,
Stefan Jeschke,
Michael Wimmer:
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights.
Comput. Graph. Forum 27(8): 2154-2168 (2008) |
| 2007 |
| 7 | | Stephan Mantler,
Stefan Jeschke:
Interactive Landscape Visualization Using GPU Ray Casting.
IJVR 6(1): 45-56 (2007) |
| 2006 |
| 6 | EE | Stephan Mantler,
Stefan Jeschke:
Interactive landscape visualization using GPU ray casting.
GRAPHITE 2006: 117-126 |
| 2005 |
| 5 | EE | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann,
Werner Purgathofer:
Automatic impostor placement for guaranteed frame rates and low memory requirements.
SI3D 2005: 103-110 |
| 2003 |
| 4 | EE | Stefan Jeschke,
Hermann Birkholz,
Heidrun Schumann:
A Procedural Model for Interactive Animation of Breaking Ocean Waves.
WSCG 2003 |
| 2002 |
| 3 | EE | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann:
Layered Environment-Map Impostors for Arbitrary Scenes.
Graphics Interface 2002: 1-8 |
| 2 | | Stefan Jeschke,
Michael Wimmer:
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
Rendering Techniques 2002: 181-190 |
| 2001 |
| 1 | EE | Uwe Rauschenbach,
Stefan Jeschke,
Heidrun Schumann:
General rectangular fisheye views for 2D graphics.
Computers & Graphics 25(4): 609-617 (2001) |