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Ákos Balázs

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2005
7EEMichael Guthe, Ákos Balázs, Reinhard Klein: GPU-based trimming and tessellation of NURBS and T-Spline surfaces. ACM Trans. Graph. 24(3): 1016-1023 (2005)
2004
6 Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein: Real-time appearance preserving out-of-core rendering with shadows. Rendering Techniques 2004: 69-80
5 Michael Guthe, Ákos Balázs, Reinhard Klein: Real-time out-of-core trimmed NURBS rendering and editing. VMV 2004: 323-330
4 Michael Guthe, Ákos Balázs, Reinhard Klein: Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. VisSym 2004: 211-220, 348
3 Ákos Balázs, Michael Guthe, Reinhard Klein: Efficient Trimmed NURBS Tessellation. WSCG 2004: 27-34
2EEÁkos Balázs, Michael Guthe, Reinhard Klein: Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. Computers & Graphics 28(1): 79-85 (2004)
2002
1EEFerenc Kahlesz, Ákos Balázs, Reinhard Klein: Multiresolution rendering by sewing trimmed NURBS surfaces. Symposium on Solid Modeling and Applications 2002: 281-288

Coauthor Index

1Pavel Borodin [6]
2Michael Guthe [2] [3] [4] [5] [6] [7]
3Ferenc Kahlesz [1]
4Reinhard Klein [1] [2] [3] [4] [5] [6] [7]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)