2009 | ||
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42 | EE | William W. Gaver, John Bowers, Tobie Kerridge, Andy Boucher, Nadine Jarvis: Anatomy of a failure: how we knew when our design went wrong, and what we learned from it. CHI 2009: 2213-2222 |
2008 | ||
41 | EE | William W. Gaver, Andy Boucher, Andy Law, Sarah Pennington, John Bowers, Jacob Beaver, Jan Humble, Tobie Kerridge, Nicolas Villar, Alex Wilkie: Threshold devices: looking out from the home. CHI 2008: 1429-1438 |
2007 | ||
40 | EE | William W. Gaver, Phoebe Sengers, Tobie Kerridge, Joseph Kaye, John Bowers: Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope. CHI 2007: 537-546 |
39 | EE | John Bowers, Liam J. Bannon, Mike Fraser, Jon Hindmarsh, Steve Benford, Christian Heath, Gustav Taxén, Luigina Ciolfi: From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings. The Disappearing Computer 2007: 30-49 |
38 | Xiuwen Liu, John Bowers, Washington Mio: Parametrization, alignment and shape of spherical surfaces. VISAPP (1) 2007: 199-206 | |
2006 | ||
37 | EE | William W. Gaver, John Bowers, Andy Boucher, Andy Law, Sarah Pennington, Nicolas Villar: The history tablecloth: illuminating domestic activity. Conference on Designing Interactive Systems 2006: 199-208 |
36 | EE | John Bowers, Nicolas Villar: Creating Ad Hoc Instruments with Pin&Play&Perform. NIME 2006: 234-239 |
2005 | ||
35 | EE | John Bowers, Phil Archer: Not Hyper, Not Meta, Not Cyber but Infra-Instruments. NIME 2005: 5-10 |
34 | EE | Liam J. Bannon, Steve Benford, John Bowers, Christian Heath: Hybrid design creates innovative museum experiences. Commun. ACM 48(3): 62-65 (2005) |
2004 | ||
33 | EE | William W. Gaver, John Bowers, Andrew Boucher, Hans Gellersen, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicolas Villar, Brendan Walker: The drift table: designing for ludic engagement. CHI Extended Abstracts 2004: 885-900 |
32 | Gustav Taxén, John Bowers, Sten-Olof Hellström, Helena Tobiasson: Designing Mixed Media Artefacts for Public Settings. COOP 2004: 195-210 | |
31 | EE | Fredrik Winberg, John Bowers: Assembling the senses: towards the design of cooperative interfaces for visually impaired users. CSCW 2004: 332-341 |
30 | EE | Steve Benford, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton, John Bowers, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton: The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. Ubicomp 2004: 70-87 |
29 | EE | John Bowers, Gillian Mould: Managing uncertainty in orthopaedic trauma theatres. European Journal of Operational Research 154(3): 599-608 (2004) |
2003 | ||
28 | EE | Mike Fraser, Danae Stanton, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers, Gustav Taxén, Kieran Ferris, Jon Hindmarsh: Assembling History: Achieving Coherent Experiences with Diverse Technologies. ECSCW 2003: 179-198 |
2001 | ||
27 | EE | Michael P. Craven, Ian Taylor, Adam Drozd, Jim Purbrick, Chris Greenhalgh, Steve Benford, Mike Fraser, John Bowers, Kai-Mikael Jää-Aro, Bernd Lintermann, Michael Hoch: Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. CHI 2001: 30-37 |
26 | Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser: Collaboratively improvising magic: An approach to managing participation in an on-line drama. ECSCW 2001: 159-178 | |
25 | Kristina Groth, John Bowers: On finding things out: Situating organisational knowledge in CSCW. ECSCW 2001: 279-298 | |
24 | EE | Steve Benford, John Bowers, Paul Chandler, Luigina Ciolfi, Martin Flintham, Mike Fraser, Chris Greenhalgh, Tony Hall, Sten-Olof Hellström, Shahram Izadi, Tom Rodden, Holger Schnädelbach, Ian Taylor: Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. Ubicomp 2001: 225-231 |
23 | EE | Tony Hall, Luigina Ciolfi, Liam J. Bannon, Mike Fraser, Steve Benford, John Bowers, Chris Greenhalgh, Sten-Olof Hellström, Shahram Izadi, Holger Schnädelbach, Martin Flintham: The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 |
22 | EE | John Bowers: Crossing the line: a field study of inhabited television. Behaviour & IT 20(2): 127-140 (2001) |
2000 | ||
21 | EE | John Bowers, David Martin: Machinery in the new factories: interaction and technology in a bank's telephone call centre. CSCW 2000: 49-58 |
1999 | ||
20 | Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver, John Bowers: Broadcasting on-line social interaction as inhabited television. ECSCW 1999: 179- | |
19 | John Bowers, David Martin: Informing collaborative information visualisation through an ethnography of ambulance control. ECSCW 1999: 311- | |
18 | EE | Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor: Creating a Live Broadcast from a Virtual Environment. SIGGRAPH 1999: 375-384 |
17 | Stephen Viller, John Bowers, Tom Rodden: Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes. Interacting with Computers 11(6): 665-698 (1999) | |
1997 | ||
16 | David Martin, John Bowers, David Graham Wastell: The Interactional Affordances of Technology: An Ethnography of Human-Computer Interaction in an Ambulance Control Centre. BCS HCI 1997: 263-281 | |
15 | Ovidiu Sandor, Cristian Bogdan, John Bowers: Aether: An Awareness Engine for CSCW. ECSCW 1997: 221- | |
14 | Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon: Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds. Multimedia Syst. 5(2): 93-104 (1997) | |
1996 | ||
13 | EE | John Bowers, James Pycock, Jon O'Brien: Talk and Embodiment in Collaborative Virtual Environments. CHI 1996: 58-65 |
12 | EE | James Pycock, John Bowers: Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry. CSCW 1996: 219-228 |
11 | EE | John Bowers, Jon O'Brien, James Pycock: Practically Accomplishing Immersion: Cooperation in and for Virtual Environments. CSCW 1996: 380-389 |
1995 | ||
10 | Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon: User Embodiment in Collaborative Virtual Environments. CHI 1995: 242-249 | |
9 | John Bowers, Graham Button, Wes Sharrock: Workflow From Within and Without: Technology and Cooperative Work on the Print Industry Shopfloor. ECSCW 1995: 51- | |
8 | EE | John Bowers: Making It Work: A Field Study of a "CSCW Network. Inf. Soc. 11(3): (1995) |
7 | Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, John A. Mariani, Tom Rodden: Networked Virtual Reality and Cooperative Work. Presence 4(4): 364-386 (1995) | |
1994 | ||
6 | EE | John Bowers, James Pycock: Talking through design: requirements and resistance in cooperative prototyping. CHI 1994: 299-305 |
5 | EE | John Bowers, James Pycock: Talking through design: requirements and resistance in cooperative prototyping. CHI Conference Companion 1994: 221 |
4 | EE | John Bowers: The Work to Make a Network Work: Studying CSCW in Action. CSCW 1994: 287-298 |
3 | Steve Benford, John Bowers, Lennart E. Fahlén, John A. Mariani, Tom Rodden: Supporting Cooperative Work in Virtual Environments. Comput. J. 37(8): 653-668 (1994) | |
1993 | ||
2 | EE | John Bowers, Tom Rodden: Exploding the interface: experiences of a CSCW network. INTERCHI 1993: 255-262 |
1988 | ||
1 | EE | John Bowers, John Churcher: Local and Global Structuring of Computer Mediated Communication: Developing Linguistic Perspectives on CSCW in Cosmos. CSCW 1988: 125-139 |