2009 |
42 | EE | William W. Gaver,
John Bowers,
Tobie Kerridge,
Andy Boucher,
Nadine Jarvis:
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it.
CHI 2009: 2213-2222 |
2008 |
41 | EE | William W. Gaver,
Andy Boucher,
Andy Law,
Sarah Pennington,
John Bowers,
Jacob Beaver,
Jan Humble,
Tobie Kerridge,
Nicolas Villar,
Alex Wilkie:
Threshold devices: looking out from the home.
CHI 2008: 1429-1438 |
2007 |
40 | EE | William W. Gaver,
Phoebe Sengers,
Tobie Kerridge,
Joseph Kaye,
John Bowers:
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope.
CHI 2007: 537-546 |
39 | EE | John Bowers,
Liam J. Bannon,
Mike Fraser,
Jon Hindmarsh,
Steve Benford,
Christian Heath,
Gustav Taxén,
Luigina Ciolfi:
From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings.
The Disappearing Computer 2007: 30-49 |
38 | | Xiuwen Liu,
John Bowers,
Washington Mio:
Parametrization, alignment and shape of spherical surfaces.
VISAPP (1) 2007: 199-206 |
2006 |
37 | EE | William W. Gaver,
John Bowers,
Andy Boucher,
Andy Law,
Sarah Pennington,
Nicolas Villar:
The history tablecloth: illuminating domestic activity.
Conference on Designing Interactive Systems 2006: 199-208 |
36 | EE | John Bowers,
Nicolas Villar:
Creating Ad Hoc Instruments with Pin&Play&Perform.
NIME 2006: 234-239 |
2005 |
35 | EE | John Bowers,
Phil Archer:
Not Hyper, Not Meta, Not Cyber but Infra-Instruments.
NIME 2005: 5-10 |
34 | EE | Liam J. Bannon,
Steve Benford,
John Bowers,
Christian Heath:
Hybrid design creates innovative museum experiences.
Commun. ACM 48(3): 62-65 (2005) |
2004 |
33 | EE | William W. Gaver,
John Bowers,
Andrew Boucher,
Hans Gellersen,
Sarah Pennington,
Albrecht Schmidt,
Anthony Steed,
Nicolas Villar,
Brendan Walker:
The drift table: designing for ludic engagement.
CHI Extended Abstracts 2004: 885-900 |
32 | | Gustav Taxén,
John Bowers,
Sten-Olof Hellström,
Helena Tobiasson:
Designing Mixed Media Artefacts for Public Settings.
COOP 2004: 195-210 |
31 | EE | Fredrik Winberg,
John Bowers:
Assembling the senses: towards the design of cooperative interfaces for visually impaired users.
CSCW 2004: 332-341 |
30 | EE | Steve Benford,
Will Seager,
Martin Flintham,
Rob Anastasi,
Duncan Rowland,
Jan Humble,
Danae Stanton,
John Bowers,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr,
Amanda Oldroyd,
Jon Sutton:
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Ubicomp 2004: 70-87 |
29 | EE | John Bowers,
Gillian Mould:
Managing uncertainty in orthopaedic trauma theatres.
European Journal of Operational Research 154(3): 599-608 (2004) |
2003 |
28 | EE | Mike Fraser,
Danae Stanton,
Kher Hui Ng,
Steve Benford,
Claire O'Malley,
John Bowers,
Gustav Taxén,
Kieran Ferris,
Jon Hindmarsh:
Assembling History: Achieving Coherent Experiences with Diverse Technologies.
ECSCW 2003: 179-198 |
2001 |
27 | EE | Michael P. Craven,
Ian Taylor,
Adam Drozd,
Jim Purbrick,
Chris Greenhalgh,
Steve Benford,
Mike Fraser,
John Bowers,
Kai-Mikael Jää-Aro,
Bernd Lintermann,
Michael Hoch:
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
CHI 2001: 30-37 |
26 | | Adam Drozd,
John Bowers,
Steve Benford,
Chris Greenhalgh,
Mike Fraser:
Collaboratively improvising magic: An approach to managing participation in an on-line drama.
ECSCW 2001: 159-178 |
25 | | Kristina Groth,
John Bowers:
On finding things out: Situating organisational knowledge in CSCW.
ECSCW 2001: 279-298 |
24 | EE | Steve Benford,
John Bowers,
Paul Chandler,
Luigina Ciolfi,
Martin Flintham,
Mike Fraser,
Chris Greenhalgh,
Tony Hall,
Sten-Olof Hellström,
Shahram Izadi,
Tom Rodden,
Holger Schnädelbach,
Ian Taylor:
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Ubicomp 2001: 225-231 |
23 | EE | Tony Hall,
Luigina Ciolfi,
Liam J. Bannon,
Mike Fraser,
Steve Benford,
John Bowers,
Chris Greenhalgh,
Sten-Olof Hellström,
Shahram Izadi,
Holger Schnädelbach,
Martin Flintham:
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 |
22 | EE | John Bowers:
Crossing the line: a field study of inhabited television.
Behaviour & IT 20(2): 127-140 (2001) |
2000 |
21 | EE | John Bowers,
David Martin:
Machinery in the new factories: interaction and technology in a bank's telephone call centre.
CSCW 2000: 49-58 |
1999 |
20 | | Steve Benford,
Chris Greenhalgh,
Michael P. Craven,
Graham Walker,
Tim Regan,
Jason Morphett,
John Wyver,
John Bowers:
Broadcasting on-line social interaction as inhabited television.
ECSCW 1999: 179- |
19 | | John Bowers,
David Martin:
Informing collaborative information visualisation through an ethnography of ambulance control.
ECSCW 1999: 311- |
18 | EE | Chris Greenhalgh,
John Bowers,
Graham Walker,
John Wyver,
Steve Benford,
Ian Taylor:
Creating a Live Broadcast from a Virtual Environment.
SIGGRAPH 1999: 375-384 |
17 | | Stephen Viller,
John Bowers,
Tom Rodden:
Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes.
Interacting with Computers 11(6): 665-698 (1999) |
1997 |
16 | | David Martin,
John Bowers,
David Graham Wastell:
The Interactional Affordances of Technology: An Ethnography of Human-Computer Interaction in an Ambulance Control Centre.
BCS HCI 1997: 263-281 |
15 | | Ovidiu Sandor,
Cristian Bogdan,
John Bowers:
Aether: An Awareness Engine for CSCW.
ECSCW 1997: 221- |
14 | | Steve Benford,
John Bowers,
Lennart E. Fahlén,
Chris Greenhalgh,
Dave Snowdon:
Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds.
Multimedia Syst. 5(2): 93-104 (1997) |
1996 |
13 | EE | John Bowers,
James Pycock,
Jon O'Brien:
Talk and Embodiment in Collaborative Virtual Environments.
CHI 1996: 58-65 |
12 | EE | James Pycock,
John Bowers:
Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry.
CSCW 1996: 219-228 |
11 | EE | John Bowers,
Jon O'Brien,
James Pycock:
Practically Accomplishing Immersion: Cooperation in and for Virtual Environments.
CSCW 1996: 380-389 |
1995 |
10 | | Steve Benford,
John Bowers,
Lennart E. Fahlén,
Chris Greenhalgh,
Dave Snowdon:
User Embodiment in Collaborative Virtual Environments.
CHI 1995: 242-249 |
9 | | John Bowers,
Graham Button,
Wes Sharrock:
Workflow From Within and Without: Technology and Cooperative Work on the Print Industry Shopfloor.
ECSCW 1995: 51- |
8 | EE | John Bowers:
Making It Work: A Field Study of a "CSCW Network.
Inf. Soc. 11(3): (1995) |
7 | | Steve Benford,
John Bowers,
Lennart E. Fahlén,
Chris Greenhalgh,
John A. Mariani,
Tom Rodden:
Networked Virtual Reality and Cooperative Work.
Presence 4(4): 364-386 (1995) |
1994 |
6 | EE | John Bowers,
James Pycock:
Talking through design: requirements and resistance in cooperative prototyping.
CHI 1994: 299-305 |
5 | EE | John Bowers,
James Pycock:
Talking through design: requirements and resistance in cooperative prototyping.
CHI Conference Companion 1994: 221 |
4 | EE | John Bowers:
The Work to Make a Network Work: Studying CSCW in Action.
CSCW 1994: 287-298 |
3 | | Steve Benford,
John Bowers,
Lennart E. Fahlén,
John A. Mariani,
Tom Rodden:
Supporting Cooperative Work in Virtual Environments.
Comput. J. 37(8): 653-668 (1994) |
1993 |
2 | EE | John Bowers,
Tom Rodden:
Exploding the interface: experiences of a CSCW network.
INTERCHI 1993: 255-262 |
1988 |
1 | EE | John Bowers,
John Churcher:
Local and Global Structuring of Computer Mediated Communication: Developing Linguistic Perspectives on CSCW in Cosmos.
CSCW 1988: 125-139 |