2008 |
9 | EE | Leif Oppermann,
Boriana Koleva,
Steve Benford,
Matt Watkins,
Rachel Jacobs:
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Advances in Computer Entertainment Technology 2008: 322-329 |
8 | | Leif Oppermann:
On the choice of programming languages for developing location-based mobile games.
GI Jahrestagung (1) 2008: 481-488 |
2007 |
7 | EE | Ralf Dörner,
Christian Geiger,
Anke Lehmann,
Leif Oppermann:
Mixed Reality Techniques for Visualizations in a 3D Information Space.
SimVis 2007: 259-270 |
6 | EE | Chris Greenhalgh,
Steve Benford,
Adam Drozd,
Martin Flintham,
Alastair Hampshire,
Leif Oppermann,
Keir Smith,
Christoph von Tycowicz:
Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Ubicomp 2007: 447-464 |
2006 |
5 | EE | Leif Oppermann,
Gregor Broll,
Mauricio Capra,
Steve Benford:
Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.
Ubicomp 2006: 52-68 |
2005 |
4 | EE | Mauricio Capra,
Milena Radenkovic,
Steve Benford,
Leif Oppermann,
Adam Drozd,
Martin Flintham:
The multimedia challenges raised by pervasive games.
ACM Multimedia 2005: 89-95 |
2004 |
3 | EE | Ralf Dörner,
Leif Oppermann,
Christian Geiger:
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space.
ISMAR 2004: 268-269 |
2 | | Christian Geiger,
Leif Oppermann:
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen.
SimVis 2004: 263-274 |
2003 |
1 | | Christian Geiger,
Leif Oppermann:
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte.
SimVis 2003: 453-464 |