2001 |
7 | EE | Michael P. Craven,
Ian Taylor,
Adam Drozd,
Jim Purbrick,
Chris Greenhalgh,
Steve Benford,
Mike Fraser,
John Bowers,
Kai-Mikael Jää-Aro,
Bernd Lintermann,
Michael Hoch:
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
CHI 2001: 30-37 |
6 | EE | Richter A. Rafey,
Simon Gibbs,
Michael Hoch,
Hubert Lê Van Gông,
Sidney W. Wang:
Enabling custom enhancements in digital sports broadcasts.
Web3D 2001: 101-107 |
2000 |
5 | EE | Michael Hoch,
Sven Mann:
Fuzzy-Based Person Tracking in Real-Time.
Computer Graphics International 2000: 201-208 |
1999 |
4 | EE | Michael Hoch,
Daniel Schwabe:
Group Interaction in a Surround Screen Environment.
CA 1999: 92-98 |
1998 |
3 | | Michael Hoch:
A Prototype System for Intuitive Film Planning.
FG 1998: 504-509 |
2 | | Michael Hoch:
Interaktion, Körper und Realraum.
GI Jahrestagung 1998: 245-254 |
1996 |
1 | EE | Michael Hoch,
Peter Litwinowicz:
A semi-automatic system for edge tracking with snakes.
The Visual Computer 12(2): 75-83 (1996) |