2007 |
11 | EE | John Bowers,
Liam J. Bannon,
Mike Fraser,
Jon Hindmarsh,
Steve Benford,
Christian Heath,
Gustav Taxén,
Luigina Ciolfi:
From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings.
The Disappearing Computer 2007: 30-49 |
2004 |
10 | | Gustav Taxén,
John Bowers,
Sten-Olof Hellström,
Helena Tobiasson:
Designing Mixed Media Artefacts for Public Settings.
COOP 2004: 195-210 |
9 | EE | Gustav Taxén:
Introducing participatory design in museums.
PDC 2004: 204-213 |
8 | EE | Gustav Taxén:
Teaching computer graphics constructively.
Computers & Graphics 28(3): 393-399 (2004) |
2003 |
7 | EE | Mike Fraser,
Danae Stanton,
Kher Hui Ng,
Steve Benford,
Claire O'Malley,
John Bowers,
Gustav Taxén,
Kieran Ferris,
Jon Hindmarsh:
Assembling History: Achieving Coherent Experiences with Diverse Technologies.
ECSCW 2003: 179-198 |
6 | EE | Gustav Taxén:
Teaching computer graphics constructively.
SIGGRAPH Educators Program 2003 |
2002 |
5 | EE | Juan Pablo Hourcade,
Benjamin B. Bederson,
Allison Druin,
Gustav Taxén:
KidPad: collaborative storytelling for children.
CHI Extended Abstracts 2002: 500-501 |
4 | EE | Gustav Taxén,
Ambjörn Naeve:
A system for exploring open issues in VR-based education.
Computers & Graphics 26(4): 593-598 (2002) |
2001 |
3 | EE | Gustav Taxén,
Allison Druin,
Carina Fast,
Marita Kjellin:
KidStory: a technology design partnership with children.
Behaviour & IT 20(2): 119-125 (2001) |
2000 |
2 | EE | Steve Benford,
Benjamin B. Bederson,
Karl-Petter Åkesson,
Victor Bayon,
Allison Druin,
Pär Hansson,
Juan Pablo Hourcade,
Rob Ingram,
Helen Neale,
Claire O'Malley,
Kristian T. Simsarian,
Danae Stanton,
Yngve Sundblad,
Gustav Taxén:
Designing storytelling technologies to encouraging collaboration between young children.
CHI 2000: 556-563 |
1 | | Houman Alborzi,
Allison Druin,
Jaime Montemayor,
Michele Platner,
Jessica Porteous,
Lisa Sherman,
Angela Boltman,
Gustav Taxén,
Jack Best,
Joe Hammer,
Alex Kruskal,
Abby Lal,
Thomas Plaisant Schwenn,
Lauren Sumida,
Rebecca Wagner,
James A. Hendler:
Designing StoryRooms: Interactive Storytelling Spaces for Children.
Symposium on Designing Interactive Systems 2000: 95-104 |