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| 2008 | ||
|---|---|---|
| 7 | EE | Keh-Hsun Chen, Dawei Du, Peigang Zhang: A Fast Indexing Method for Monte-Carlo Go. Computers and Games 2008: 92-101 |
| 2006 | ||
| 6 | EE | Keh-Hsun Chen, Peigang Zhang: A New Heuristic Search Algorithm for Capturing Problems in Go. Computers and Games 2006: 26-36 |
| 2005 | ||
| 5 | EE | Keh-Hsun Chen: Maximizing the chance of winning in searching Go game trees. Inf. Sci. 175(4): 273-283 (2005) |
| 2003 | ||
| 4 | EE | Keh-Hsun Chen: Soft decomposition search and binary game forest model for move decision in Go. Inf. Sci. 154(3-4): 157-172 (2003) |
| 2002 | ||
| 3 | Keh-Hsun Chen: Soft Decomposition Search in the Game of Go. JCIS 2002: 461-464 | |
| 2001 | ||
| 2 | Keh-Hsun Chen: A study of decision error in selective game tree search. Inf. Sci. 135(3-4): 177-186 (2001) | |
| 1988 | ||
| 1 | EE | Keh-Hsun Chen, Zbigniew W. Ras, Andrzej Skowron: Attributes and rough properties in information systems. Int. J. Approx. Reasoning 2(4): 365-376 (1988) |
| 1 | Dawei Du | [7] |
| 2 | Zbigniew W. Ras | [1] |
| 3 | Andrzej Skowron | [1] |
| 4 | Peigang Zhang | [6] [7] |