2008 |
17 | EE | Michael Kipp,
Patrick Gebhard:
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions.
IVA 2008: 191-199 |
16 | EE | Patrick Gebhard,
Marc Schröder,
Marcela Charfuelan,
Christoph Endres,
Michael Kipp,
Sathish Pammi,
Martin Rumpler,
Oytun Türk:
IDEAS4Games: Building Expressive Virtual Characters for Computer Games.
IVA 2008: 426-440 |
15 | EE | Marc Schröder,
Patrick Gebhard,
Marcela Charfuelan,
Christoph Endres,
Michael Kipp,
Sathish Pammi,
Martin Rumpler,
Oytun Türk:
Enhancing Animated Agents in an Instrumented Poker Game.
KI 2008: 316-323 |
2007 |
14 | EE | Martin Klesen,
Patrick Gebhard:
Affective Multimodal Control of Virtual.
IJVR 6(4): 43-54 (2007) |
2006 |
13 | EE | Norbert Reithinger,
Patrick Gebhard,
Markus Löckelt,
Alassane Ndiaye,
Norbert Pfleger,
Martin Klesen:
VirtualHuman: dialogic and affective interaction with virtual characters.
ICMI 2006: 51-58 |
12 | EE | Patrick Gebhard,
Kerstin H. Kipp:
Are Computer-Generated Emotions and Moods Plausible to Humans?.
IVA 2006: 343-356 |
11 | EE | Michael Kipp,
Kerstin H. Kipp,
Alassane Ndiaye,
Patrick Gebhard:
Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit.
IVA 2006: 434-444 |
2005 |
10 | EE | Patrick Gebhard:
ALMA: a layered model of affect.
AAMAS 2005: 29-36 |
9 | EE | Alassane Ndiaye,
Patrick Gebhard,
Michael Kipp,
Martin Klesen,
Michael Schneider,
Wolfgang Wahlster:
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.
INTETAIN 2005: 104-113 |
8 | EE | Patrick Gebhard,
Martin Klesen:
Using Real Objects to Communicate with Virtual Characters.
IVA 2005: 99-110 |
2004 |
7 | EE | Patrick Gebhard,
Martin Klesen,
Thomas Rist:
Coloring Multi-character Conversations through the Expression of Emotions.
ADS 2004: 128-141 |
6 | EE | Yasmine Arafa,
Luís Miguel Botelho,
Adrian Bullock,
Pedro Figueiredo,
Patrick Gebhard,
Kristina Höök,
E. H. Mamdani,
Ana Paiva,
Paolo Petta,
Phoebe Sengers,
Marco Vala:
Affective Interactions for in Real-time Applications: the SAFIRA Project.
KI 18(1): 30- (2004) |
2003 |
5 | EE | Patrick Gebhard,
Michael Kipp,
Martin Klesen,
Thomas Rist:
Authoring scenes for adaptive, interactive performances.
AAMAS 2003: 725-732 |
4 | EE | Patrick Gebhard,
Michael Kipp,
Martin Klesen,
Thomas Rist:
Adding the Emotional Dimension to Scripting Character Dialogues.
IVA 2003: 48-56 |
3 | EE | Martin Klesen,
Michael Kipp,
Patrick Gebhard,
Thomas Rist:
Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors.
Virtual Reality 7(1): 17-29 (2003) |
2001 |
2 | EE | Patrick Gebhard:
Enhancing Embodied Intelligent Agents with Affective User Modelling.
User Modeling 2001: 271-273 |
1999 |
1 | | Elisabeth André,
Martin Klesen,
Patrick Gebhard,
Steve Allen,
Thomas Rist:
Integrating Models of Personality and Emotions into Lifelike Characters.
IWAI 1999: 150-165 |